Author Topic: How can I configure scouting paths?  (Read 2806 times)

Offline AlgaeNymph

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How can I configure scouting paths?
« on: December 21, 2010, 08:57:45 am »
When I send scouts somewhere I can only control the end on the path and not which path they take.  Is there a way of controlling their paths without micromanagement?

Offline keith.lamothe

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Re: How can I configure scouting paths?
« Reply #1 on: December 21, 2010, 09:01:16 am »
Welcome to the forums :)

You can hold shift and right click each planet you want them to pass through in-order to control the exact path.  I'm not sure if that qualifies as micromanagement :)
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Offline Fleet

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Re: How can I configure scouting paths?
« Reply #2 on: December 21, 2010, 01:43:36 pm »
Dear Urist McTransport,

You have lots of health, and decent speed. You also have a large capacity. DON'T PATH THROUGH BLACK HOLE MACHINE PLANETS on the way to friendly territory.

I rather dislike rebuilding my entire strike force.

Sincerely,
Your benevolent overseer

Offline keith.lamothe

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Re: How can I configure scouting paths?
« Reply #3 on: December 21, 2010, 01:46:59 pm »
Dear Urist McTransport,

You have lots of health, and decent speed. You also have a large capacity. DON'T PATH THROUGH BLACK HOLE MACHINE PLANETS on the way to friendly territory.
But, but, there were _unclaimed socks_ on that planet!
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Offline Signata

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Re: How can I configure scouting paths?
« Reply #4 on: December 21, 2010, 01:47:42 pm »
Oh no! Urist is still alive after all of these years?

How! How is this possible!

Offline ShadowOTE

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Re: How can I configure scouting paths?
« Reply #5 on: December 21, 2010, 02:07:59 pm »
Alas, poor Urist! I knew him, Keith, a fellow of infinite
use, of most excellent capacity. He hath bore my fleet a
thousand times, and now how abhorr'd in my imagination it is!
My gorge rises at it.

Offline Mánagarmr

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Re: How can I configure scouting paths?
« Reply #6 on: December 21, 2010, 02:56:33 pm »
!!DWARF!!
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Offline Fleet

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Re: How can I configure scouting paths?
« Reply #7 on: December 21, 2010, 03:43:28 pm »
Dorf Urist McMoonshine. It has a nice ring to it.

Offline keith.lamothe

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Re: How can I configure scouting paths?
« Reply #8 on: December 21, 2010, 03:49:51 pm »
It has a nice ring, but surely the proper dwarven beverage is not prepared *gasp* above-ground, so as to be in view of the moon.
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Offline Echo35

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Re: How can I configure scouting paths?
« Reply #9 on: December 21, 2010, 03:58:13 pm »
It has a nice ring, but surely the proper dwarven beverage is not prepared *gasp* above-ground, so as to be in view of the moon.

No such thing as above ground drinks! They make us sicker than merely being above ground!

Offline Signata

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Re: How can I configure scouting paths?
« Reply #10 on: December 21, 2010, 04:21:21 pm »
In Space...
No one can hear the magma pump failing.

Offline AlgaeNymph

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Re: How can I configure scouting paths?
« Reply #11 on: December 21, 2010, 04:21:48 pm »
You can hold shift and right click each planet you want them to pass through in-order to control the exact path.
It worked, thanks. :)

Quote
I'm not sure if that qualifies as micromanagement :)
Nope, I only have to direct them once rather than after every jump.

Offline PineappleSam

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Re: How can I configure scouting paths?
« Reply #12 on: December 21, 2010, 05:38:43 pm »
...why do I get the impression that the spire race are just a megaproject gone horribly wrong right? Would explain why they're made out of rocks :o

Offline ShadowOTE

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Re: How can I configure scouting paths?
« Reply #13 on: December 21, 2010, 06:07:22 pm »
And they call it a mine. A MINE!!!

Offline Echo35

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Re: How can I configure scouting paths?
« Reply #14 on: December 21, 2010, 10:13:06 pm »
...why do I get the impression that the spire race are just a megaproject gone horribly wrong right? Would explain why they're made out of rocks :o

But the real question is, if we mine them, how much would weapons made out of them be worth to those slimy tree hugging elves?