If you could "fix" it
sure i will
and show me what I'm supposed to do, that would be great.
defense is the backbone of your empire. so after stuff has been "fixed". do those Assault Transport things I told you about.
Assault Transports are invisible and unload everything instantly. So: destroy Tachyon Guardians and put Assault Transports into stand down mode. Fly next to an object you want to destroy.. pause, unload, unpause, pause, manually SHIFT click target the object you want to destroy and then SHIFT click back to the Assault Transport. As soon as the object has been destroyed your fleet will get back into the Assault Transport(s) and "disappear"
(u know.. ATs are invisible(and in stand down mode)).
Actually.. right now.. I suggest you use the 17k knowledge to unlock more turrets and/or other defenses so you don't need to defend with your fleet. You can try "fixing stuff" in your next game.
It's good to have a certain number of "whipping boys".. planets that take all the waves.. and spread all or most of the turrets between those planets. Then turrets will only be where they're needed. Also.. turrets should be built in front of the Command Station. Command Station is the most important building on a planet. If you (will probably) lose everything on that planet. If there's an Advanced Factory or some other important building.. build the Command Station next to it so you don't have to defend 2 locations. Command Station next to the Advanced Factory and you will defend 2 important structures at once.
AND when building minefields remember to use the line placing! Stuff like this is what I mean by being organized.
When building turrets use SHIFT+ALT+Left Click to place 10 at once. Or SHIFT+CTRL+Left Click to place 5 at once. Basically all turrets in a planet should be build near Command Station and close to each other. This way all turrets will start shooting at once.. so they will have more firepower. If they're scattered around the planet the AI will pretty much destroy all of the turrets one at a time.
Force Fields and "
DPS Turrets" protect the
Command Station..
..
Tractor, Gravitational and
Counter Sniper and
Counter Missile Turrets protect the "
DPS Turrets"
..
Force Fields protect
Tractor,
Gravitational and
Counter Sniper and
Counter Missile TurretsMark II Hardened Force Fields are very good for protecting Tractors and Gravitationals.
^^I don't know if defenses can get any better than this
EDIT: Just like when choosing ships.. when choosing what turrets to unlock it's important that you counter all hull types. Especially Artillery, Light, Polycrystal (the triangle). So Needler, MRLS or Flak, Missile or Lightning Turrets.
I have a homework for you. Try to replicate the defenses in the lower screenshot.