Author Topic: How big are the Chivalric CPAs?  (Read 1532 times)

Offline Kahuna

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How big are the Chivalric CPAs?
« on: September 07, 2013, 03:27:53 am »
I'm going to start a new game vs 10Diff Chivalric/Bouncer / 10Diff Chivalric/Bouncer.
How big are the Chivalric CPAs compared to normal ones? How big is the bonus?

EDIT: omg I love these new hacking options
« Last Edit: September 07, 2013, 04:01:54 am by Kahuna »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Lord Of Nothing

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Re: How big are the Chivalric CPAs?
« Reply #1 on: September 07, 2013, 04:40:37 am »
Not sure of the exact relationship, but I can give a data point or two: First CPA of the game at 11 AIP was ~4,000 ships, a later CPA at 160AIP was ~21,000 ships. (This was diff 10)
That was a while back, though, so that first one should be taken with a pinch of salt, as it's from memory- the second one is definite, I had a save with a CPA guard post alive.

Offline keith.lamothe

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Re: How big are the Chivalric CPAs?
« Reply #2 on: September 07, 2013, 11:21:54 am »
Chivalric CPA multiplier is 1.5.

And glad you like the hacking stuff :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Kahuna

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Re: How big are the Chivalric CPAs?
« Reply #3 on: September 07, 2013, 11:39:45 am »
1.5.
that will be painful. meh.. a couple of vanillas will do.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: How big are the Chivalric CPAs?
« Reply #4 on: September 07, 2013, 12:06:50 pm »
Yea, it makes the CPAs hurt pretty bad in exchange for not going after your stuff.

And that benefit isn't as important with the ability to hack permanent copies of AdvFact capability, etc.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!