Author Topic: Adding a new “Normal Player” to a started game  (Read 1063 times)

Offline Fleet Unity

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Adding a new “Normal Player” to a started game
« on: April 03, 2014, 05:07:26 pm »
Question in the Manage Player option (when you add a new disabled player to an already started game) when you add a player and set it to normal nothing happens the core does not spawn and they do not appear in the scores menu, but in the “Manage Players” menu they appear as normal. I tried saving and reloading but the core still does not appear and the new players name and color still does not appear in the scores menu. I tried this with the new player disabled. The only way to get the orbital command station core to spawn is by making them active then having the other player join the game but they appear as the default name three question marks and with the default red color the host can then ask them what color and what they want to be called and change it for them. The other option to get them in the game is to switch them to the Normal + Champion role while they are disabled then enable them like normal so they then can join, has this ever happened to anyone else?

Offline keith.lamothe

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Re: Adding a new “Normal Player” to a started game
« Reply #1 on: April 03, 2014, 06:04:39 pm »
To add a normal player that you will control yourself (i.e. two players in single-player mode) :

You have to set the slot to Normal (or whatever non-None role you want) and Active.  Then the game will reload and say waiting-for-players.  Then you go back to manage players and set the slot to Disabled.  The game will reload and play on with both players under your control.


To add a player who will actually be controlled by someone else:

1) Mange Players
2) Enter their profile name (this is how the game matches the connecting player to the slot, as there can be more than one unfilled slot)
3) Pick the color they want
4) Pick the role they want
5) Change it to Active
6) Save, to cause the game to reload
7) Once it says Waiting For Players, have them try to connect
8 ) Once they've connected, the game will proceed with both of you.
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Offline Fleet Unity

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Re: Adding a new “Normal Player” to a started game
« Reply #2 on: April 03, 2014, 06:11:26 pm »
OK thanks, I have done this before what I meant is if you change a disabled player with no role at all and just set them to the normal roll still disabled the core will not spawn at all even if you give them a team color and a name. If they are disabled and you set them for your control, but if you change them to role Normal + Champion both the champion and the core will spawn if they are just set to normal nothing happens unless you activate that player and tell them to connect.

Offline keith.lamothe

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Re: Adding a new “Normal Player” to a started game
« Reply #3 on: April 03, 2014, 06:13:16 pm »
Right, as long as the player slot is disabled it is never spawned into the game.  That's why it has to be changed to active first.

Interesting on it working with Normal+Champion; I think that's an artifact of having it work in the lobby (for playing Normal + X Champs).
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Offline Fleet Unity

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Re: Adding a new “Normal Player” to a started game
« Reply #4 on: April 03, 2014, 06:16:15 pm »
OK thank you  sorry to bother you with this I did not know that its only spawned the core if the player has connected thank you for helping me with this! :)

Offline keith.lamothe

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Re: Adding a new “Normal Player” to a started game
« Reply #5 on: April 03, 2014, 07:13:49 pm »
It will spawn the core if the player's not connected, but first the slot has to be set to Active, then save, then either have the player OR set it back to Disabled, then save again :)
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Offline Fleet Unity

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Re: Adding a new “Normal Player” to a started game
« Reply #6 on: April 03, 2014, 08:50:37 pm »
OK thank you this worked like you said all I had to do was change the active player in the profile screen and that persons core spawned for them. The last time I tried to add a player by setting them active in an ongoing multiplayer game we had a Desync error after the save, this fixed the problem! :)