Militarist AI (a new AI type for the new expansion?)
Militarist AI sends CPA attacks every 20 minutes
Wave multiplier: 1.1 (+10 AIP)
Reinforce: 1.1 (+10 AIP)
Additional Spawns and Unlocks: CPA Guard Posts on all planets. CPA Fleets. (Basically (guarding) non patrolling Special Forces)
(Core CPA Guard Post should be renamed to Core CPA Guard Post to avoid confusion(I think it's just CPA Guard Post atm.))
Instead of x amount of guarding ships becoming free the Militarist AI only uses ships spawned by the CPS Guard Posts in its CPAs. The amount of ships spawned by the CPA Guard Posts depends on the AIP. The higher the AIP is the more ships the CPA Guard Posts will spawn. The ships spawned by the CPS Guard Posts will defend the planet they are on until the next CPA. All (or most (or some)) ships spawned by the CPA Guard Posts will become free every 20 minutes (a CPS every 20 minutes). These CPAs should probably be about the same size with the normal CPAs.
CPS Guard Post
The CPA Guard Post spawns ships to guard the post's planet. Ships assigned to CPA Fleets will become free every 20 minutes and launch a CPA. The CPAs are heavily influenced in their size by both the current AI Progress and the difficulty level of the AI controlling this post. When an AI gets reinforcements to a planet, each guard post also gets reinforcements.
(No AIP increase when destroyed to encourage CPA Guard Post raids. Destroying CPA Guard Posts will decrease the size of the CPA Fleets (the amount of ships spawned by the CPA Guard Posts) and thus decrease the strength of the CPAs)
I guess you could say this as a mix of Raid Engine and Retaliatory.
Anything could be changed. This is just the general idea. For example.. if every 20 minutes is too fast change it to 30 minutes.
http://www.arcengames.com/mantisbt/view.php?id=9320Ideas or comments?