Author Topic: hello there folks  (Read 1565 times)

Offline Lancefighter

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hello there folks
« on: December 01, 2009, 02:17:35 am »
So I am Lance, and I am the new guy....

Basically, I've been enjoying the demo (well, what hour at a time I can :p I am sure I did not get anywhere near the final depth of the game, but its still awesome ) and i am looking to buy the full game (well, the 2.0 version?  undecided on the expansion yet)

Anyway, I basically have a few questions;
First: How often are multiplayer games played? I did manage to play a single hour long demo game with a friend, and it did indeed convey (to me at least) the epic possible scale of a multiplayer game.. But how often are 4+ people on to play a game that might last upwards of 10 hours?

Which brings me to..
Where shall i purchase the game? I'm considering purchasing it straight through the arcen games website (from what I understand, that yields the most pure profit to arcen games, instead of going through steam/impulse) but then, steam has the official group and whatnot.... Do people in the official group actually want to play games? x4k, you mention somewhere that you are against matchmaking simply because in a long term game, matchmaking cannot match people who are actually going to stay the entire time... Would someone be willing sometime to play a game, if I post on the forums? I note that these forums are hardly visited.. would it be best to convo random people in the steam group? is the irc channel frequented?

Then, a possibly silly question; I read it somewhere that you can only have 8 special ships at once, yet I am assuming on larger maps there are more than 7 adv research... but if special research from those is shared, then wouldnt a player fleet end up with largely a similar group of units? might it be advantageous to not choose your favorite unit type, hoping that an adv lab will give it to everyone?

Also, how useful are 'roles' per se in a large multiplayer game? With my friend, I kinda held a support role, bringing in shields/construction units/engineers, with a rather token force to defend them, while I let him be aggressive and kill stuff.. But in larger maps, where you can realistically only have a dozen of so forcefields, will that even work? It seems that eventually our research will have to come together so we can have more forcefields lying around.. I could see perhaps in the early game, where each player might go teir 3 of a certain type, to have a powerful starting fleet and capture the first few worlds easier..

Anyway, I guess the answers to all my questions would kinda be answered if i were to actually play a real game with someone >.> I suppose a better question would be: is anyone free this sat/sun for an epic game?  ;D
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Offline RCIX

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Re: hello there folks
« Reply #1 on: December 01, 2009, 04:53:49 am »
I note that these forums are hardly visited...
*cough*cough* not true *cough*cough*
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Offline eRe4s3r

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Re: hello there folks
« Reply #2 on: December 01, 2009, 05:15:08 am »
Not true at all  ;D

Check the meeting grounds forum section if you want to play a game though - but that said you should REALLY play a SP game first... and you know, win it. That would already answer many of your questions

As for special ship limit, i have never seen more than 7 ADV Labs... but then again maybe on 120 planet maps..

As for where to buy, through Impulse is the best. The key works on all versions (yes, even steam) but if you are on Steam you can buy there... doesn't really matter ;)
« Last Edit: December 01, 2009, 05:18:46 am by eRe4s3r »
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Offline Fiskbit

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Re: hello there folks
« Reply #3 on: December 01, 2009, 07:25:25 am »
Hi, Lance! Welcome to the forums.

Firstly, I'd like to point out that the current AI War prerelease, 2.001N, has a 3 hour trial limit rather than 2.0's 1 hour trial. Prereleases typically have a lot of new features and enhancements over the latest official release, but they can also be more buggy or unbalanced. Still, if you feel the need to try the game out more before making a purchase, feel free to give the prerelease a try. Just note that the prerelease also has expansion-related features that are in trial mode by default, but you can disable those in the expansion tab of the settings menu. More information is available in the 2.001N thread.

Also, I want to make it clear that Steam accepts AI War license keys purchased from any source, so users purchasing the game through the Arcen Games web site or even from other distribution services can still unlock it on Steam, free of charge (and similarly, users purchasing the game on Steam can use their key to unlock the non-Steam version available for download on our web site). The Steam version offers online leaderboards and achievements which are currently unique to it, while non-Steam versions only have offline versions of these features.

Multiplayer for AI War happens decently often. Looking around online, at threads on this forum, and at IRC, I feel like people who want to find a game to play typically do. I manage the IRC channel and see games happen there pretty often. Hopping in there while people are chatting and asking if someone's up for a game can often work out pretty well. Sometimes games are 4 people large, sometimes just 2 or 3 people. The reality is that the AI War playerbase, while pretty decently sized, isn't the biggest thing around, so finding massive games happening all the time isn't currently the case. It's steadily expanding, though, and promotions in particular help drive sales and activity a lot, so I wouldn't worry too much. I recommend IRC in particular as a way of finding games; I'd guess it has the best success rate. Feel free to drop by and see how much it's frequented, though I warn that its level of activity can be rather unpredictable. I try to be responsive anytime I'm not at school or sleeping, though. If you have an IRC client, I recommend just joining the channel and maybe joining conversation when it happens. :)

I've not seen any games happen from the official group on Steam, but there's another group (Avengance) that I've seen spawn some games. Neither seem to be particularly frequented at the moment, however; I think IRC may still be your best bet.

Regarding bonus ships, there is a limit of 8, but (to my knowledge) games never have more than 5 advanced research stations, so you won't hit that limit in any typical game.  You'd have to be starting an atypical game with 4 or more homeworlds in order to run across it, and with that many homeworlds, your unit caps should make up for it. Too many ships is also energy-intensive, so supporting many more ship types with your economy would likely be difficult.

Not picking your favorite ship type could be advantageous, but then you don't get to use it in the early game, if you ever get it at all. It's a gamble. :) I've not done too many multiplayer games, but I imagine things don't get too homogenous with everyone having access to similar ship mixes, particularly considering the large areas people have to cover in those sorts of games. Tactics are also a big part of how AI War plays out, so how the ships are used is important and will help differentiate similar armies. Unfortunately, my lack of significant multiplayer experience makes it so I don't know how roles work out in late game, but I don't see why you wouldn't be able to get the roles you've been playing so far work. Just keep in mind that the game scales in difficulty for multiple players, so you might be forced to take a more active role to take a particular planet or defend against a massive wave.

I hope this answers much of your questions. We're happy to respond more, if I didn't answer a question well enough or you're curious about anything else. :)
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Offline x4000

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Re: hello there folks
« Reply #4 on: December 01, 2009, 09:49:37 am »
Yep, I think that the forums are doing okay with around 150,000 to 200,000 hits per month for the last while. ;)

Most of the questions have already been answered, but just to add a bit to what Fiskbit was providing...  First, the galaxy maps never contain more than 5 ARSes at at time at the moment.  In sizable multiplayer games (the vast majority of my playtime with the game -- and I'm the developer -- has been with four players), this doesn't make for as homogenous of fleets as you might think.  This is because most players tend not to have all levels of all of the available ship class technologies unlocked.  Because there are so many things to spend knowledge on (defensive, economic, turret, starship technologies, etc), you wind up with a case where players specialize in most cases.  This isn't even something that you have to coordinate, in the main, but is something that comes about due to natural preferences.

As has also been pointed out, of course, it's also heavily about what you do with the units you have, not just which you have.  Every Chess player has the exact same pieces, but they do such wildly different things with them.  In AI War, I'd say my overlap with teammates tends to be around 70% or less -- our fleets are made up of around 70% of the same core stuff, and then there's around 30% with each of us that varies more heavily because of the extra techs that we unlock.  But our differing playstyles make it so that the makeup of our fleets feels even more unique than they are.

Generally speaking, having roles is pretty helpful, especially when those align with special units.  Often one player is more defensive and is shoring up key planets with turrets in my games, for instance.  And in another player tends to have way more starships than anyone else, and tends to build them more heavily.  Only one or two players tend to have Advanced Factories, so they tend to unlock more of the main ship classes than other players and then build the Mark III/IV ships more heavily than those with starships or big turret/defensive options.  And for my part I tend to emphasize economy more than the others, so that I can build and rebuild huge fleets of Mark I/II/III ships from four or five of the classes that are unlocked.

How you team up and where you go with a given galaxy map also depends on proximity and what individual goals the players have (needing more resources of a certain sort, needing more knowledge, wanting to shore up defenses in some area, etc).  If you're interested in more info on how some of the multiplayer games play out, here's an AAR I did:  http://www.youtube.com/watch?v=PHl0_h0pUGw&feature=player_embedded
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Offline Lancefighter

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Re: hello there folks
« Reply #5 on: December 01, 2009, 11:31:33 am »
i am indeed rather interested in that game.. Currently loading in the background.

one (well, two.. but one i suppose is a question for another section) still needs to be answered;

Where does the developer (x4000 i suppose?) get the most profit off me buying the game? If, as you say, the code activates all games, not just the one downloaded from this site... and because this is indeed an indie game, I would like to support the devs the best I can.
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Offline x4000

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Re: hello there folks
« Reply #6 on: December 01, 2009, 11:55:01 am »
Generally speaking most indie developers will get the most profit if you buy directly from them.  However, when you buy from our partners we also get a boost in visibility in terms of our sales rank on that site, and so when enough people buy from any given partner that can then lead to more sales from the visibility increase.  So, in the end, I'm always happy when people buy from whatever their preferred platform is!
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Offline Lancefighter

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Re: hello there folks
« Reply #7 on: December 01, 2009, 12:11:07 pm »
Agh why must people be so non-committal..

Chances are pretty good I will end up buying it over steam, because I've bought stuff through them before >.<
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Offline x4000

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Re: hello there folks
« Reply #8 on: December 01, 2009, 12:14:57 pm »
Agh why must people be so non-committal..

Chances are pretty good I will end up buying it over steam, because I've bought stuff through them before >.<

Due to NDA agreements I can't explicitly state a variety of things.  It's also not ethical of me to recommend one partner over another as long as they are all in good standing -- aside from the fact that I hope to do more business with them all in the future.  I'm not trying to be noncommittal, but you've also asked a question I can't give a good answer to for a variety of reasons.  There aren't a lot of such questions for me, but "which partner do you like best" and similar is one of them. :)
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Offline Lancefighter

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Re: hello there folks
« Reply #9 on: December 01, 2009, 12:16:45 pm »
Ah :\

Well then, AI war has been bought over steam.. Now, all i need is a few people, and maybe we can play a game >.>
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Offline x4000

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Re: hello there folks
« Reply #10 on: December 01, 2009, 12:20:34 pm »
Thanks for your support, and hope you enjoy it!  The best place to post on these forums is the meeting grounds, if you have not already.  And then the IRC channel is linked off our main site's right sidebar.
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Offline Lancefighter

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Re: hello there folks
« Reply #11 on: December 01, 2009, 12:28:58 pm »
Excellent! Off to the meeting grounds I go..
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