Author Topic: Heavy beam cannons ignoring target orders  (Read 1130 times)

Offline RCIX

  • Core Member Mark II
  • *****
  • Posts: 2,808
  • Avatar credit goes to Spookypatrol on League forum
Heavy beam cannons ignoring target orders
« on: March 20, 2010, 03:18:07 am »
I'll sometimes order a heavy beam cannon to blast targets at the other end of a large group of units, and they'll merrily continue to fire at other targets. :(
Avid League player and apparently back from the dead!

If we weren't going for your money, you wouldn't have gotten as much value for it!

Oh, wait... *causation loop detonates*

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Heavy beam cannons ignoring target orders
« Reply #1 on: March 20, 2010, 05:34:46 pm »
Do you mean that the beams hit units between the cannon and the target, or is it actually shooting in some totally different direction?
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline RCIX

  • Core Member Mark II
  • *****
  • Posts: 2,808
  • Avatar credit goes to Spookypatrol on League forum
Re: Heavy beam cannons ignoring target orders
« Reply #2 on: March 20, 2010, 11:39:54 pm »
WEll, i'll usually order them to target something in the same direction it's already firing then it s beams will halt at some other ship more-or-less on the way to the target. If i see that it fires a different direction though i'll notify you.
Avid League player and apparently back from the dead!

If we weren't going for your money, you wouldn't have gotten as much value for it!

Oh, wait... *causation loop detonates*

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Heavy beam cannons ignoring target orders
« Reply #3 on: March 21, 2010, 12:53:12 am »
Yea, these beam weapons actually lose strength as they do damage, so if there's some hostile in the way with enough hp the beam won't make it to the target.  On the other hand, if it gets to the target, destroys it, and still has strength left it will punch through and hit any hostile behind it (within max range), too.

This is pretty different from the beam frigate and beam starship, which literally do a line-shaped aoe attack with equal strength against each hostile intersected by the line.  It also just draws the line to the target, not to maximum range through the target.  If I made the heavy beam cannons use this kind of attack I'd have to divide the attack power by some huge factor to balance it, and it just didn't seem to fit with the theme to have them be so weak.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline triggerman602

  • Sr. Member Mark II
  • ****
  • Posts: 366
Re: Heavy beam cannons ignoring target orders
« Reply #4 on: March 21, 2010, 01:35:29 am »
can you make beam frigates act like the heavy beam cannons?

id say pick one type of beam behavior and use it across the board for consistency.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Heavy beam cannons ignoring target orders
« Reply #5 on: March 21, 2010, 08:51:01 am »
Yea, I can make both beam frigates and beam starships act like the beam cannons.  They'll need to be rebalanced as the mechanics are so different, but if that's what people want I'm all for it.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Heavy beam cannons ignoring target orders
« Reply #6 on: March 21, 2010, 08:56:46 am »
Actually, on second thought, I don't think it would work for beam frigates since those sometimes show up in 1000+ swarms and the beam-cannon behavior probably would really drag down performance there.  Of course, so does the normal behavior in that case, just to a lesser degree.

I would probably explain it as the red beams being a sort of penetrating radiation that's tough to generate in huge amounts, and the green (in 3.085) beams being a giant wall of energy that doesn't skip anything, it just kicks the door down.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline RCIX

  • Core Member Mark II
  • *****
  • Posts: 2,808
  • Avatar credit goes to Spookypatrol on League forum
Re: Heavy beam cannons ignoring target orders
« Reply #7 on: March 22, 2010, 12:24:03 am »
Ah, ok. That makes sense then. You can mark this as completed :)
Avid League player and apparently back from the dead!

If we weren't going for your money, you wouldn't have gotten as much value for it!

Oh, wait... *causation loop detonates*