Author Topic: handfull of questions  (Read 1276 times)

Offline FrostyThePyro

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handfull of questions
« on: April 21, 2010, 04:19:38 pm »
Handful of questions


Do anti-x turrets (such as anti missile) stop shots going through their area, or only shots targeting units in their area?

What was the design reason for leach starships being vulnerable to tractor beams?

Do shield boosters make you more vulnerable to polarizers?

Deflector’s tooltips mention something about healing nearby friendly units when hit by lasers, but I haven’t noticed anything to support that, is that a scrapped feature or am I simply less observant than I should be?

If something deals engine damage has its munitions boosted, does this boost also effect its engine damage, or just its standard damage?


Offline x4000

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Re: handfull of questions
« Reply #1 on: April 21, 2010, 04:28:37 pm »
Sure thing.

- Anti turrets only stop shots that are fired at ships that are in their area at the time the shot was fired.

- Why would leech starships not be vulnerable to tractor beams?  There are a number of starships that are not.  Raid Starships are an exception because they are all about raiding.

- I had to check to be sure -- great question -- but, yes, shield boosters do make you more vulnerable to polarizers.  Same for the AI when you have polarizers, of course.

- Whoops, the wording on that was out of date, thanks for catching it.  For the next version, corrected to read: "Protects nearby allied ships by reducing the power of incoming lasers to 1/4 their normal power."

- Munitions boosting only applies to standard damage.
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Offline FrostyThePyro

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Re: handfull of questions
« Reply #2 on: April 22, 2010, 12:06:43 am »
Awesome thank you, though I am currios about

Quote
-  There are a number of starships that are not.

Which starships?  All the ones you can build from a starship constructor are immune to tractor beams (except leech). Which is why I was curious, I had thought immune to tractor beams was part of the starship package, like immune to instant kills, immune to neuclear explosions, and absorbs emp and the rest.

Offline LintMan

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Re: handfull of questions
« Reply #3 on: April 22, 2010, 12:18:47 am »
Along the same lines, do anti-turrets absorb EVERY shot directed within their range, or only a limited number (ie: as if it can only fire the counter measures as a limited rate).  In other words, if a wave of 2000 Snipers warps in and they all shoot at my command center at once, would a single anti-sniper turret protect it, or would it only block a certain number of shots?

Thanks!

Offline x4000

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Re: handfull of questions
« Reply #4 on: April 22, 2010, 10:58:09 am »
Awesome thank you, though I am currios about

Quote
-  There are a number of starships that are not.

Which starships?  All the ones you can build from a starship constructor are immune to tractor beams (except leech). Which is why I was curious, I had thought immune to tractor beams was part of the starship package, like immune to instant kills, immune to neuclear explosions, and absorbs emp and the rest.

My pleasure -- but, whoops, you are right in that all of the other starships are immune to tractor beams.  Apparently I had misremembered, but you are absolutely right.  The next version will have them immune as well.

Along the same lines, do anti-turrets absorb EVERY shot directed within their range, or only a limited number (ie: as if it can only fire the counter measures as a limited rate).  In other words, if a wave of 2000 Snipers warps in and they all shoot at my command center at once, would a single anti-sniper turret protect it, or would it only block a certain number of shots?

Thanks!

Yep, they have an unlimited fire rate -- their only limitation is their range.  So even if it was 20,000 snipers coming in, that little radius would be perfectly protected with just one anti-sniper turret.  Snipers won't fire at stuff that is under a counter-sniper shield, generally, though, so they'd decimate everything else in the system and then probably would move on (or wait for other AI ships to come and take out that counter-sniper turret, depending).  But anyway, yeah, there's no reason to ever stack multiple counter-whatevers in the same area.
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Offline FrostyThePyro

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Re: handfull of questions
« Reply #5 on: April 26, 2010, 03:06:59 am »
I have another one.

How do force feilds deal with splash damage?  Ist Ed you have 100 ships under a force feild and a lightning shuttle comes up and zaps, does the force feild take 101 hits (one for each thing under the feild plus itself) or just one.  Does this work any differently for beams or grenades?

Offline x4000

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Re: handfull of questions
« Reply #6 on: April 26, 2010, 08:20:33 pm »
How do force feilds deal with splash damage?  Ist Ed you have 100 ships under a force feild and a lightning shuttle comes up and zaps, does the force feild take 101 hits (one for each thing under the feild plus itself) or just one.  Does this work any differently for beams or grenades?

It would do 101 hits to the force field, assuming that all those 100 ships (and the force field) are actually in range of it the attack.  Since forcefields are pretty large, it might be really more like 30 hits based on just 30 hits being in the range, for instance, and the force field generator not being in range, or something along those lines.  It's the same for beams and grenades and any other sort of area damage. 

One thing to note is that most area damage is pretty low power per individual ship, especially compared to a force field, so it still will hold up quite well in most cases.  In many cases having 101 hits from a grenade or electric shuttle or what have you might still be less damage than is given from a single bomber (when you factor the bomber's bonus against force fields, it's 30k to 300k damage or so, if I recall, based on the level of the bomber).
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