Anyway, looks like you've hacked hacking
Even though this exemple is pretty extreme it's unlikely to be possible to pull a hack everything off like this unless the game is already mostly won as was the case here. But it's useful knowledge to use in regular games for exemple to hack 3 things at once when hacking progress would only allow hacking one thing.
Yeah, I tried this once. It was neat to have have everything in the universe, but actually pretty difficult. Since you can't defend everything (or much of anything), you need to hope that no Tachyon Bursts occur (or save scum a LOT). Also, cleanup on the thousands of threat and zombie ships that occur was nasty.
I've never done it again, though, since it wasn't much fun to finish that game. Took too long to build everything, the game was almost over anyway, and I really didn't need it.
That said, I do like the ability to do simultaneous hacks. Which leads to:
I wonder, how feasible is it to time the hacking cost so that it is spread out over the time of the hack? (And resetting if the hack fails)
IE: A cost 50 hack that takes five minutes would 'cost' a hacking point every 6 seconds that the hack is active.
My problem with this is that the AI hacking response goes up so fast as the HaP goes negative that a large hack (like an Advanced Factory) could be nearly impossible unless you already have a large buffer.
There's already a similar response built in to the game: Multiply the hacking response by the number of simultaneous hacks ongoing. Right now, that multiplier only seems to apply to having multiple Hacker foldouts active on a single planet. Expand it to be multiple planets, and I think we'd be fine. Potentially, re-define it to be the number of objects being hacked simultaneously galaxy wide. That'd make the 1-system, 3-fabs harder to hack, which is probably a good thing.
Btw, just fur fun, i was curious so i put down another hacker to see the kind of response that would happen at -1000000 and... it was a rather noticeable response
Isn't it grand? How long did it take you computer to finish calculating the response? And how long did it take before you completely died (or the game crashed)? My games usually crash before the response can actually kill me...