Early hacks are pretty easy, yea.
I think I'd like to see a guaranteed tach-burst at the ~50% mark regardless of the response strength. Make me work for this stuff, even if the response is low! The spawned zombie ships themselves are pretty much meaningless.
Glad you like the enclave I think we finally found a winning design on those. Though they may be a bit numerically OP right now.
I've also got the lightning torpedo frigates (out of an unhacked ARS, none the less). Also like them, but I think they're outshined by the enclaves (which, to be fair, the LTF is a fleet ship, not a starship). The torpedos have a longer lifespan, but
massively lower base heath, making them easily shot down. They also don't retarget in-flight, which
can leave them vulnerable.
As for being numerically OP, I think that's only because the AI doesn't know how to properly deal with them. Even when it uses its own version against me, I've got numerical superiority (6 enclaves vs. 1) and all of its drones
stop to engage mine! Then if any of them
do get close, they get shot down by my other units. Most of my fights I end up losing only a handful of units, generally to superweapons: ion cannons, translocating command stations, orbital cannons, etc.