Author Topic: Gravity Effects and Highvelocity targets?  (Read 1247 times)

Offline mrsmithal

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Gravity Effects and Highvelocity targets?
« on: December 17, 2012, 06:59:52 pm »
Are the blades from the blade spawners supposed to be effected by gravity effects?
During a game, I had one neutral planet with several forts and attrition emitters outside the gravity well of a planet (the little dotted line around the planet.) Outside the gravity well, any ship, even ones that are immune to gravity effects, are slowed down.  However, when an assault came from the AI, the blades from the blade spawners went right through the gravity effects and into my defenses. This was kinda aggravating, especially since

Offline Wanderer

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Re: Gravity Effects and Highvelocity targets?
« Reply #1 on: December 17, 2012, 07:07:13 pm »
Blades being 'ammo', they are unaffected by the grav well (and are also not under player control).  They are affected by gravity affects (Grav Turrets, Guardians, MK III Riots) but not the grav well itself.
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Offline Faulty Logic

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Re: Gravity Effects and Highvelocity targets?
« Reply #2 on: December 17, 2012, 08:22:37 pm »
I don't think any AI ships are affected by the grav well.
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Offline Wanderer

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Re: Gravity Effects and Highvelocity targets?
« Reply #3 on: December 18, 2012, 12:06:49 am »
I don't think any AI ships are affected by the grav well.

Now that I think about it, you're right, otherwise Counterstrikes would take a few years to actually get to the command stations.
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Offline Mánagarmr

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Re: Gravity Effects and Highvelocity targets?
« Reply #4 on: December 18, 2012, 01:36:30 pm »
As far as I remember, the grav well was implemented to remove excessive amounts of kiting-cheese some players were doing, thus trivializing hard to hit worlds.
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Offline Kahuna

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Re: Gravity Effects and Highvelocity targets?
« Reply #5 on: December 18, 2012, 01:43:25 pm »
Blades are not ammo. They're ships that work as ammo and they are supposed to be affected by gravit (i think so)(thank g.. santa)
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Offline LordSloth

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Re: Gravity Effects and Highvelocity targets?
« Reply #6 on: December 18, 2012, 02:31:41 pm »
Are the blades from the blade spawners supposed to be effected by gravity effects?
During a game, I had one neutral planet with several forts and attrition emitters outside the gravity well of a planet (the little dotted line around the planet.) Outside the gravity well, any ship, even ones that are immune to gravity effects, are slowed down.  However, when an assault came from the AI, the blades from the blade spawners went right through the gravity effects and into my defenses. This was kinda aggravating, especially since

I think that in the current version, there are two dotted lines. I believe if you can build there, it's still well within the system's gravity well. As I understand it, there are three 'zones' defined by these dotted lines. This is from memory, not the wiki, or an open session of the game.
  • Inner: You can build here, no speed penalty.
  • Middle: You cannot build here, but there are no speed penalties quite yet. This provides a little wiggle room for fleets to be camped on top of a minifort, logistics command, or cluster of sniper turrets without incurring the penalty.
  • Outside: You cannot build here, and the further outside you get, the more dramatic the speed penalty. This does affect normal AI ships - I remember moving my 'Spirecraft Attritioners' into this ring. Marauders and Counterstrikes may or not play by different rules, I haven't observed system edge behavior in that particular case.