Author Topic: Another bug, -maybe-  (Read 884 times)

Offline Tankor Smash

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Another bug, -maybe-
« on: September 01, 2009, 11:16:39 am »
 Alright, I don't want to become the guy who always thinks something is wrong, but hey, I'll go until I'm told to stop!

 With the some of the lastest patches, the logic for the pathing has been changed so the ships don't all funnel into one pixel worth of space and then slowly find their spot outward in a circular pattern right?

 Well it seems that if you just right click on an enemy ship the movement reverts to what it used to be. So when you right click an enemy ship to attack, all you ships go to the one pixel of space where the enemy is then fan out once they get there, kind of like how it was on 1.09.

 Not sure if this is really a bug at all, but I guess I can try to help any little bit.
Testin Tidalis.

Offline Oewyn

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Re: Another bug, -maybe-
« Reply #1 on: September 01, 2009, 01:27:01 pm »
I think the problem is that, in some cases, ships have difficulty finding a good "spot" to stay.  If you're attacking an AI's home planet this is fairly obvious.  Ships will fly through the center then go in a random radial  direction.  If they happen to pick a direction where there is a long line of ships already, they will go back to the center and pick again.  I'm not sure if this is because it is a range issue or what.  Regardless, i don't think it impacts the effectiveness of the ships.

Offline Revenantus

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Re: Another bug, -maybe-
« Reply #2 on: September 01, 2009, 01:34:27 pm »
Indeed, this isn't a bug, it's just a result of the current movement system.

I understand that this particular quirk may detract from the immersion for some players, but I don't believe it causes any game play issues.

There's a possible future enhancement to be made here, so thanks for reporting it, however since it would be an (almost) purely aesthetic change I think it's quite low priority.

Offline Tankor Smash

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Re: Another bug, -maybe-
« Reply #3 on: September 01, 2009, 01:37:45 pm »
Oh yeah I understand. I just thought that it was maybe a part of left over code or something that didn't get transferred over. Kind of like the coder updated the move command to use the new movement logic, but forgot about changing the attack move command.
Testin Tidalis.