Author Topic: Golems, dammit!  (Read 3151 times)

Offline Shrugging Khan

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Golems, dammit!
« on: March 24, 2011, 06:11:54 pm »
Is there some mechanism in place that balances the golem types spawned on the map?

Because I have never ever gotten around to using an Armoured or an Artillery golem, but I keep finding heaps of Hive and Botnet gollos.



...please tell me they are balanced in some manner  :'(
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Offline x4000

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Re: Golems, dammit!
« Reply #1 on: March 24, 2011, 06:12:37 pm »
It's completely random, by map seed.
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Offline Red Spot

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Re: Golems, dammit!
« Reply #2 on: March 24, 2011, 06:15:03 pm »
Yep, they are balancedrandomised.

They may be weighted, cant say for sure, but they'll all spawn, in different amounts, lacking some, or sometimes even swamping you with a specific one.

I personally have seen few armored-, but lots of arti-golems.

Edit: ninja'd

Offline zoutzakje

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Re: Golems, dammit!
« Reply #3 on: March 24, 2011, 06:48:42 pm »
yup, it's completely random... I once had a game with 4 or 5 cursed golems and nothing else I believe lol

Offline Shrugging Khan

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Re: Golems, dammit!
« Reply #4 on: March 24, 2011, 06:57:42 pm »
...I lost my Mantis login, so can I just suggest in here that they be balanced a little? Diversity is a good thing, and all that  :-\
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Offline TechSY730

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Re: Golems, dammit!
« Reply #5 on: March 24, 2011, 07:40:44 pm »
...I lost my Mantis login, so can I just suggest in here that they be balanced a little? Diversity is a good thing, and all that  :-\

Maybe once a Golem is seeded, the relative chance of the next golem seeded being the same type goes down quite a bit? (Cumulatively, of course)

Unlike with fabricators, have two or more of the same type of the same golem does have additional benefit, so I don't think stopping duplicates entirely is a good idea.

Offline Sunshine!

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Re: Golems, dammit!
« Reply #6 on: March 24, 2011, 10:57:47 pm »
A map with tons of hive golems and botnet golems sounds pretty amazing, I've gotta say.  Though maybe replace botnet with cursed golem.  That might get a little more expensive to repair than I'd want though, what with the higher attrition.

So long as the AI doesn't have gravity effects, I know of no other golem that can clear a planet as fast as a full hive golem (though yes, it does take time to build up).

On a similar note, are there certain golems that don't spawn for AI Exogalactic waves?  I can't say I've ever seen a Hive, Botnet, or Cursed Golem in one.

Offline Shrugging Khan

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Re: Golems, dammit!
« Reply #7 on: March 25, 2011, 12:44:19 am »
Maybe once a Golem is seeded, the relative chance of the next golem seeded being the same type goes down quite a bit? (Cumulatively, of course)
Unlike with fabricators, have two or more of the same type of the same golem does have additional benefit, so I don't think stopping duplicates entirely is a good idea.
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Offline zoutzakje

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Re: Golems, dammit!
« Reply #8 on: March 25, 2011, 03:45:28 am »
I noticed something funny in my current game. I'm 2 and a half hours in my game and I decided to save just before attacking a mark IV planet. After saving I used my mark IV scout to scout the few planets I had no data of yet. First planet it scouts has a broken regenerator golem on it. Nice, I think. Then I notice my ships are dying on the mark IV planet because I forgot about that AI eye... So reload the save and scout again. This time the exact same planet has an artillery golem and a raid engine on it where there wasn't one before.
soo.... if you come across some golems you already have or have no use for, reload an older save and scout those worlds again. Big chance you'll find something different on them.

Offline zebramatt

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Re: Golems, dammit!
« Reply #9 on: March 25, 2011, 04:52:58 am »
...I lost my Mantis login, so can I just suggest in here that they be balanced a little? Diversity is a good thing, and all that  :-\

I'm pretty sure Chris isn't going to go for this.

Nothing, after all, will ever produce as many diverse scenarios as a random system.

Offline chemical_art

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Re: Golems, dammit!
« Reply #10 on: March 25, 2011, 05:45:54 am »
...I lost my Mantis login, so can I just suggest in here that they be balanced a little? Diversity is a good thing, and all that  :-\


If things are truly random, then events such as these (multiple of one kind of golems, batches of golems) are supposed to occur. By encouraging or altering the chances in any way, you limit potential game scenarios and actually prevent truly random occurrences. I like that anything can happen, for it helps make AI War what it is (a delicious slew of random events along scripted ones)

It would be cool to get a "Golems - Balanced" as a potential minor faction option, just to change things up. But that would require some new code, and may just want to be saved for later?
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Offline zebramatt

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Re: Golems, dammit!
« Reply #11 on: March 25, 2011, 06:24:05 am »
And I certainly wouldn't use it. The ethos of AI War is that you don't see all the types of ship in any one game - forcing a wider range of Golem for a single game is contrary to that.

Offline hullu

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Re: Golems, dammit!
« Reply #12 on: March 25, 2011, 08:14:29 am »
I'm pissed at golems since I've never yet in about dozen golem games got a botnet golem, grr!

Offline Shrugging Khan

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Re: Golems, dammit!
« Reply #13 on: March 25, 2011, 09:07:46 am »
I *saw* a regenerator golem once.
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Offline Jokus

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Re: Golems, dammit!
« Reply #14 on: March 25, 2011, 01:01:43 pm »
I *saw* a regenerator golem once.

You can have mine. Lots and lots and lots of regenerators... But I wonder what that hive golem thing is that you lot are talking about. ;D