Ahem!!!
v3:
http://www.arcengames.com/forums/index.php/topic,6100.0.htmlhttp://www.arcengames.com/forums/index.php/topic,7280.0.html I also had a v4 maximum hybrid game but i started with ~5 planets in a dead-end so it was sorta cheaty since they could never break through that chokepoint and as such it was only a question of time.
As of v5 i found another strat that allowed me to make it to the mid game but i couldnt find the time or patience to complete it, so i restarted and stomped some lv9s instead. Basically, there is presently a flaw in the ai blobbing on their side of the wormhole. It only works if the players build their bases on human/neutral side of wormholes and not the ai side. When checking the firepower thing it looks like the ai only checks human or neutral planets, so building a super massive base on the ai side of the chokepoints means most ai ships trickle in to their death, and the big issue of the larger packs of ships can be dealt with by putting huge numbers of turrets under a horde of shield bearers.
So if you want to get your double godmode legitimately before they patch out this ai weakness, take an x map, turn off all options except waves as cpa, pick a planet in a dead end and use shield bearers, keep a single chokepoint but build on the ai side of it while covering the wormhole with forcefields and the turrets with shield bearers, unlock turrets shield bearers forcefields cloakers and raid ships, and make suicide raids+stealth+transports into the ai reducing things as soon as possible.
Still gonna take a while considering how quick the numbers ramp up at lv10, but maybe... it works!