Author Topic: Giving Resources  (Read 5067 times)

Offline Montaire

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Giving Resources
« on: November 25, 2010, 04:25:39 pm »
Is it no longer possible to give resources ?

There used to be an option in the context menu, and I cannot find it anymore.

Offline Fleet

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Re: Giving Resources
« Reply #1 on: November 25, 2010, 05:27:39 pm »
Its in the process of being implemented. With the switch to Unity, many features were lost and must be reinstated. This process will take some time, but the developers are working hard to restore most (or all) previous functionality.

Offline Kron

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Re: Giving Resources
« Reply #2 on: November 26, 2010, 06:00:46 am »
Hmmm... how about implementing "communism"?

It's a feature I've seen in some multiplayer RTSs. Basically, all the players share a common pool of resources. I think metal / crystal communism would be a nice option to have, and easy to program too. (Energy communism is probably game breaking as it screws with the reactor-inefficiency mechanic).
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Offline Wingsofdomain

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Re: Giving Resources
« Reply #3 on: November 26, 2010, 06:52:35 am »
I support this communism idea as a option. However tracking who have used the most resources would be good then.

Offline Mánagarmr

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Re: Giving Resources
« Reply #4 on: November 26, 2010, 09:07:08 am »
The Supreme Commander game and it's expansion had an option called "Resource Sharing" which meant that if a player had maxed out his stores and STILL had resources flowing in, the excess would channel over to his allies. This meant that you were never hurt if you were using the resources yourself, but if you were in a very strong position, you could use the excess resources to aid your friends seamlessly.
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Offline Wingsofdomain

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Re: Giving Resources
« Reply #5 on: November 26, 2010, 10:00:46 am »
The Supreme Commander game and it's expansion had an option called "Resource Sharing" which meant that if a player had maxed out his stores and STILL had resources flowing in, the excess would channel over to his allies. This meant that you were never hurt if you were using the resources yourself, but if you were in a very strong position, you could use the excess resources to aid your friends seamlessly.

That would be cool. 'cause when I played this with my brother, one of us always got maxed out in either of the rexources and then we paused and tried to give away ALL the harvesters, and yeah..... It became quite chaotic.

Offline Vinraith

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Re: Giving Resources
« Reply #6 on: November 26, 2010, 01:55:56 pm »
The Supreme Commander game and it's expansion had an option called "Resource Sharing" which meant that if a player had maxed out his stores and STILL had resources flowing in, the excess would channel over to his allies.

AI War already has this, IIRC.

Offline Lancefighter

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Re: Giving Resources
« Reply #7 on: November 26, 2010, 02:18:26 pm »
in my time of Spring, it had the ability to set what level of resources you would start giving away at - basically, absolutely no reason to keep 500 metal sitting around, autoshare it to teammates. above 100ish

I would love the ability to set my cap, so I could keep it around 200k ish. ideally if everyone did this (as it was done in most competitive games of spring) it becomes a communism mode without effort ;)

There was also a communism gamemode, where quite literally everything was on the same team, with all resources pooled between them, and all units controllable by anyone on the team.

Was great, except for the idiots/trolls :|
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Offline Wingflier

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Re: Giving Resources
« Reply #8 on: November 26, 2010, 11:32:57 pm »
You played Spring too?  That was a great game, the biggest problem was that their was a lack of playerbase, which led to most games being 8v8 DSD wars or some other boring game mode.  8v8 was cool, but was way too gimmicky for my tastes.  The game was never made to be on that scale, and was actually originally intended for smaller scale skirmishes, which seemed to almost never happen.  Spring is another great example of a game that never got the attention it deserved.  Why did you quit?
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Offline Lancefighter

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Re: Giving Resources
« Reply #9 on: November 26, 2010, 11:55:12 pm »
it was forever ago when i played :\ uh two years maybe? spring forum post history says sometime in early 09, so that sounds about right
I think i quit when something else came along :x not sure if it was eve or what..
I know I picked up aiwar sometime around november of 09.. so yeah, mustve been eve that kicked up again between there.

Great game indeed, with humongous potential due to mods etc..

I usually played nota which was slightly based on largescale stuff ;) most *a were too based on TA to work more than 4 or 6 people..
and well, dsd was.. is boring. But, unfortunately, it was *the* map for 5v5 games :\ berith made some rather good ffa maps though :p
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Offline NickAragua

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Re: Giving Resources
« Reply #10 on: November 29, 2010, 03:36:41 pm »
Yeah, I think AI War has resource sharing (communism) once you're at the cap. Or, at least, it did back in the pre 4.0 days.

Since the cap is ~1M of each, it seems like it would be useful to be able to give resources to other players (although I guess you can indirectly do that via unit gifting) - I never even come close to 1M even in single player, since whenever I notice a surplus, I just build more mercenaries or work on that ZPG / Ion Cannon / etc.

Offline Mánagarmr

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Re: Giving Resources
« Reply #11 on: December 06, 2010, 03:46:24 pm »
It most definately does not have this sharing anymore (then again, since caps are 1M, it takes a while to get there)
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Offline ShadowOTE

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Re: Giving Resources
« Reply #12 on: December 06, 2010, 04:36:21 pm »
Yeah, I think AI War has resource sharing (communism) once you're at the cap. Or, at least, it did back in the pre 4.0 days.

Since the cap is ~1M of each, it seems like it would be useful to be able to give resources to other players (although I guess you can indirectly do that via unit gifting) - I never even come close to 1M even in single player, since whenever I notice a surplus, I just build more mercenaries or work on that ZPG / Ion Cannon / etc.


Yeah, just gotta be careful - during the giant random waves and counterattacks issues i made the mistake of hitting a counterattack post. 19k frigates to my homeworld... and I had just gotten done dumping all my resources into mercenaries :(