Someone has to. I'm using up all the quota of random impossible map configurations, so your sacrifice returns balance to the universe.
One interesting thing is that, like most any pseudo-random seed generator, this is time-based. Not for things that have to be synchronized within a map, obviously (stuff that is procedural instead of pseudo-random), but things like the actual map seed it gives you, or the AI type that you get on a random start, are actually fully pseudo-random.
Anyway, I bring that up because it makes me think of the "misery loves company" adage. It may well be that this is just an unfriendly date/time for certain types of random with this particular algorithm. So several people are suffering now, whereas it might get better later.
Of course, given the variability of the Mersenne Twister algorithm that I'm using, that's really just a bunch of hokum because it gives very randomized results over the entire target range (as opposed to the .NET Random built-in class, which tends to clump horribly), but I still found it a funny thought. Like these were the Ides of AI War, or something. But those ides would change from millisecond to millisecond, so that is highly unlikely to really be true. It's just a funny picture to me.