Author Topic: Getting frustrated  (Read 4151 times)

Offline Revenantus

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Re: Getting frustrated
« Reply #30 on: August 30, 2009, 08:41:36 pm »
It could be CPU-intensive and not entirely accurate, but what about an option to have the game predict if you'll have enough resources over time to build something at the present rate? Could be helpful in this situation where you're plunking down structures. The game would have to predict resource usage over the period that the structure would be constructing, looking at resources per second, resource stores, average queue intake, and the amount used by other incomplete structures. It's not perfect, but it could certainly give a decent indication in the event you're making a lot of defenses or something.

Fiskbit, how did you feel about this suggestion? I think it would serve the same purpose and be useful in general. This was in relation to the resource total minimum at which the game throws you a warning.

I don't think a fixed number is the solution.

I suggest that the warning should appear if, based on your current resource usage, your resource totals would hit 0 within the next 15 seconds.

Offline x4000

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Re: Getting frustrated
« Reply #31 on: August 30, 2009, 09:13:48 pm »
It could be CPU-intensive and not entirely accurate, but what about an option to have the game predict if you'll have enough resources over time to build something at the present rate? Could be helpful in this situation where you're plunking down structures. The game would have to predict resource usage over the period that the structure would be constructing, looking at resources per second, resource stores, average queue intake, and the amount used by other incomplete structures. It's not perfect, but it could certainly give a decent indication in the event you're making a lot of defenses or something.

I think this would be too intensive to be feasible, but it's an interesting idea.  I'll mull this one a bit more and see if some algorithmic optimizations occur to me...
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Offline ckessel

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Re: Getting frustrated
« Reply #32 on: August 31, 2009, 12:33:26 am »
Well, I finally beat the game. I picked on AI 3's :). I was able to just build an insanely large fleet and romp around. Now I can try to crank it up a bit and see what happens.

Offline x4000

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Re: Getting frustrated
« Reply #33 on: August 31, 2009, 12:42:48 am »
Good stuff! :)
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Offline ckessel

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Re: Getting frustrated
« Reply #34 on: August 31, 2009, 12:51:25 am »
Oh, on the resource stuff. I found energy was the big problem as I kept running out over and over. Having the pause all only affect constructors I think works to solve the problem with trying to focus resources on constructing the new energy reactor.

I never really had a problem with resources, though at AI 3 I probably didn't get killed enough to make it matter. My production far outstripped my ability to spend it. More play testing would be needed, but I think the use case that's going to come up is "I want this planet to get priority for resource for building" because it's the one under attack or with a wave coming in.