10967: AI units sometimes not moving into attack range
In both saves, when I load them, the AI units who want to attack your bomber starship(s) have move orders to a wormhole and in the process of
that pick the bomber starship as a target, so they:
1) Proceed to the wormhole.
2) When they get there, there's not enough firepower to actually go after your homeworld (that's where said wormhole goes), so they set it as a wait point
3) Now that they've just got it as a wait point, they go back after your bomber starship, and do in fact close to firing range and open fire.
So my guess is that there was something preventing the wormhole orders from working right in the past and that was fixed since then. Do you have a case that reproduces in the latest version?