Yeah, at this point it shouldn't be suprising that any AI-related bugs will be tricky to fix. Natural selection in action.
Oh, and thanks for making a thread about the big remaining ways to game the AI. These sorts of things have been bugging me for quite a while.
You're welcome. Can you think of other AI-behaviour-related problems?
Edit: ninja'd.
Yes, new suggestions/implementations/etc. are welcome.
I think logic similar to the exo-speed cheat should trigger when ships are deployed from a carrier, except going with the slowest.
I think AI ships should only retarget every 20 seconds or so, to avoid endless kiting.
For the human homeworld, I have no idea, but allowing the humans to have additional cheese-potential for the additional frequent AI-fleets-on-homeworld is fine.
For threat, these mantis issues sound easy to implement (as most things do, until you try).