Author Topic: Game Rundown and Questions from a New Player  (Read 2947 times)

Offline FilthyMonkey

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Game Rundown and Questions from a New Player
« on: October 31, 2010, 12:51:33 am »
I just finished up my first real game of AI War since the initial release, playing with a friend and using 4.022.  We had originally tried the game at release, but the game speed was slowing down massively as time went on and the number of ships grew, until things pretty much got unplayable.  With 4.0 we decided to try it out again, and it seems to have improved quite a bit.  We were able to finish our first game, 60 planets with a Shield Ninny and a Camouflager both set on 7.  Both of us are pretty much complete newbies to the game though, not having played but briefly at release, so we are both effectively newbies.

We managed to win after eight hours of playing, with an AI progress of 170 right before offing the second AI.  We took fourteen planets near our home sectors, which established a reasonably tight perimeter of only three wormholes out into AI territory.  With a mark IV scout we scouted out the rest of the galaxy, and we used transport ships to ferry our fleets to capture another five advantageous planets which got us resources like research stations/AI progress reduction processor thing that spits out enemies/mark V factories.  The five planets ourside our main territory got us close enough to the AI homeworlds that we were able to transport our fleets there to take them out.  The final map ended up looking like this.  The first AI homeworld is the empty P9 planet in the upper right.


I had a question about waves.  My understanding from reading was that they can only happen to a planet of yours adjacent to an AI planet containing a gate.  Multiple times, we had announced waves come from gates that lead to AI planets that had been gate raided.  I don't mean that the wave was announced and then we killed the gate either.  These gates had been downed for a long time.

One time, the announced target of the wave was two jumps away from any AI planets.  This was a surprise, as the wave notice was 60 seconds, the target was our very lightly guarded interior sector of our core fourteen planets which held our advanced factories, and the wave was 800 ships large.  I thankfully had my main fleet close by and was able to get there just in the nick of time.  The wave didn't start from a gate, but way in the lower right corner of the sector.

Is my understanding of how waves work incorrect, is this a bug, or is this some special action of the Camouflager AI?

What is the consensus on golems?  Our map had an armored golem, a regenerator golem, and a black widow golem.  The only one we captured was the armored, as it was on the way to the AI home planets, and the planet also contained that processor thing that spews ships and decreases AI progress.  The golem seemed decent enough, though not as impressive as I might have hoped for the giant 600,000 power cost.  The AI double reinforcing if you brought him into a sector seemed like kind of a bummer though, and made me not really want to attack with him much.  I mostly kept him around our frontier sectors to assist turrets in holding off raids.

I did have one crash, which I suppose isn't bad for eight hours. 

There were a few minor graphical glitches.  Occasionally when moving troops though a wormhole I would see little phantom unit circles (but no unit or unit graphic) and health bars in the center of my screen.  I think these are just the units moving though the wormhole, but it confused me for a second.

All in all though, it was fun to finally play a game.  I'll be interested in playing a bit more and learning about the game.

Offline Diazo

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Re: Game Rundown and Questions from a New Player
« Reply #1 on: October 31, 2010, 02:25:39 am »
Glad to see you got a kick out of it.  ;D

I had a question about waves.  My understanding from reading was that they can only happen to a planet of yours adjacent to an AI planet containing a gate.  Multiple times, we had announced waves come from gates that lead to AI planets that had been gate raided.  I don't mean that the wave was announced and then we killed the gate either.  These gates had been downed for a long time.

Did the systems have AI Eyes up? They have the 'Warp Gate (Full)' property which means they act as warp gate but the description is not clear on this. (A description update is incoming for them.)


Quote
One time, the announced target of the wave was two jumps away from any AI planets.  This was a surprise, as the wave notice was 60 seconds, the target was our very lightly guarded interior sector of our core fourteen planets which held our advanced factories, and the wave was 800 ships large.  I thankfully had my main fleet close by and was able to get there just in the nick of time.  The wave didn't start from a gate, but way in the lower right corner of the sector.

This sounds like a counter-attack guard post. When you destroy this guard post, or the command station of the system it is in, it launches a short-warning wave (only about 50 seconds) at any planet you own. This wave specifically does not use warp points so the only way to keep a system from being possibly attacked by a counter-attack wave is to use the Warp jammer command station in that system.

When a counter attack wave is triggered, it's random chance which system gets the wave with every system (that doesn't have a warp jammer) having an equal chance of being the wave's target.

This warp to any system ability is also a property of the Warp Jumper AI type FYI.

D.

Offline Draxis

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Re: Game Rundown and Questions from a New Player
« Reply #2 on: October 31, 2010, 03:25:29 am »
I would just like to say thanks for taking the time to write up, and congrats on your first victory!

Offline FilthyMonkey

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Re: Game Rundown and Questions from a New Player
« Reply #3 on: October 31, 2010, 09:09:59 am »
Did the systems have AI Eyes up? They have the 'Warp Gate (Full)' property which means they act as warp gate but the description is not clear on this. (A description update is incoming for them.)
Now that you mention it, I think that they did.  That answers that.  I guess I know now that when I gate raid, I also need to take out any Eyes.  The method which seemed to work best for to do that was a transport full of bombers.  I tried raid starships, even level 3s, but eyes simply have too many HP for them.  I suppose raid starships are mainly useful for deep striking co-processors and data centers, due to their low health.

This sounds like a counter-attack guard post. When you destroy this guard post, or the command station of the system it is in, it launches a short-warning wave (only about 50 seconds) at any planet you own. This wave specifically does not use warp points so the only way to keep a system from being possibly attacked by a counter-attack wave is to use the Warp jammer command station in that system.

When a counter attack wave is triggered, it's random chance which system gets the wave with every system (that doesn't have a warp jammer) having an equal chance of being the wave's target.

This warp to any system ability is also a property of the Warp Jumper AI type FYI.
Sounds like that is probably.  The friend I was playing with must have hit one while attacking. 

Thanks for answering my questions.

Offline Diazo

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Re: Game Rundown and Questions from a New Player
« Reply #4 on: October 31, 2010, 03:05:15 pm »
No worries.

I've been playing since version 2.something and I still come across things that I don't expect, there's a lot of depth to this game to say the least.

Which is why it's still my most played game even a year later after I first started playing.

D.

Offline Gallant Dragon

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Re: Game Rundown and Questions from a New Player
« Reply #5 on: October 31, 2010, 08:12:10 pm »
BTW, if you end up gate-raiding all AI planets adjacent to yours, the waves start coming in from planets that aren't necessarily right next to yours, essentially cross-planet waves.  That's why it's a good reason to have at least one active warp gate so that you know where the waves are always coming from.
It's just carriers all the way down!

Offline keith.lamothe

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Re: Game Rundown and Questions from a New Player
« Reply #6 on: November 01, 2010, 09:19:38 am »
Glad to hear you enjoyed the game :)

I did have one crash, which I suppose isn't bad for eight hours.
Do you have any error txt files in your game's RuntimeData directory?  We really want to get rid of all the crash bugs.  We were down to zero (that we knew of) in the SlimDX versions, but the conversion to Unity has a lot of the "brand new application" stuff to work out.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!