Tank Balance - Revisited
I feel that Tanks are still somewhat unbalanced--now few units are able to hit them, as intended, but they don't have a hard counter anymore. Observing a group of my units (including Tanks), they took far too long in destroying enemy Tanks, and I would like to see a few changes to them, yet again.
I believe a change could be tested on:
- Increasing unit HP but keeping shields at same value (or have them be incremented per tech, 20 000 => 25 000 => 30 000),
- Frigates (missiles) bonus against Tanks (negating shields).
The bonus shouldn't be too great--perhaps ~20 shots to destroy one tank for a T1 Frigate.