I thought folks might find the attached image interesting, heh. It's a screenshot that Keith took of some of the work we're doing on the Unity port of AI War.
Despite the incredibly rough and gross appearance of that screenshot (barely any graphics, the text is nigh-unreadable, the buttons are from Tidalis, etc), we're actually making faster progress than I'd expected. The simulation is running, and running fast, we're able to load savegames, and most of the game logic (including the AI thread) is ported over.
The early bits of the rendering work are what you see there, and some of the earliest bits of porting the GUI from AI War to Unity. These are the bits that will take the longest, since it's where the bulk of the platform differences are, but still it's solid progress.
Likewise, except for the GUI buttons, mouse input is completely ignored and keyboard input doesn't yet work at all. All things in time! Usually we don't show such early in-progress stuff because it's incredibly ugly and there's not much to visually see, but I thought I'd show you what this weeks' work has so far wrought, mostly for amusement. Obviously, with it looking like this at present, we're still a couple of weeks away (at best) from a public beta.
But I'm really pleased with the progress made so far, and the execution time required by the game simulation looks excellent, which is a great sign for performance as this becomes actually playable on the Unity side.