Author Topic: Frankenstein (sort of) lives: AI War Unity porting work  (Read 21259 times)

Offline Spikey00

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #120 on: October 01, 2010, 11:13:50 pm »
If Chris captures footage of him and his son dancing together, perhaps.
I'd take a sea worm any time over a hundred emotionless spinning carriers.
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Offline Lancefighter

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #121 on: October 01, 2010, 11:15:50 pm »
so....

are we there yet?
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Offline keith.lamothe

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #122 on: October 01, 2010, 11:18:23 pm »
so....

are we there yet?
Don't make me pull this car over ;)
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Offline Spikey00

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #123 on: October 01, 2010, 11:23:23 pm »
>car immobile due to lack of team supply
I'd take a sea worm any time over a hundred emotionless spinning carriers.
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Offline Lancefighter

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #124 on: October 01, 2010, 11:25:41 pm »
dont worry I've a engineer on the way to fix its engines!
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Offline x4000

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #125 on: October 01, 2010, 11:36:47 pm »
To tide you guys over, some updates in the release notes: http://arcengames.com/mediawiki/index.php?title=AI_War_-_Current_4.0_Beta

Also note the known issues section; it's a lot less than I'd expected to be there, honestly.
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Offline Lancefighter

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #126 on: October 01, 2010, 11:47:10 pm »
well, to be fair, you left yourself a lot of room for error. For example:
  • the lobby could be completely broken in multiplayer for all we know at the moment
  • Half the game has not been implemented
  • its hard to read most of the text on stuff
  • the buttons dont work

mostly kidding
edit: you should setup a forum somewhere for all the unity related bug reports..
« Last Edit: October 01, 2010, 11:51:38 pm by Lancefighter »
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Offline x4000

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #127 on: October 01, 2010, 11:54:14 pm »
well, to be fair, you left yourself a lot of room for error. For example:
  • the lobby could be completely broken in multiplayer for all we know at the moment
  • Half the game has not been implemented
  • its hard to read most of the text on stuff
  • the buttons dont work

mostly kidding

Are you kidding!?  Compared to where I'd expected to release this for first beta, it's practically done.  Sure, there are a few windows, etc, but the list of things not missing is astronomical by comparison.  The bulk of the buttons are there and work just great, it's just a few that don't.  And by and large the text readability is awesome -- better than in the SlimDX versions, even -- there are just a few specific problem cases.

Don't make a mountain out of a molehill.  We'll send in the dyson gatlings. Also mostly kidding. ;)

But seriously, an enormous amount of work has gone into this, and we're soliciting feedback and testing on something that we know and you know is not yet finished, so that the finished thing works better.  But there will be bugs.  That's why this isn't a normal update in the old-updater chain.
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Offline Lancefighter

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #128 on: October 01, 2010, 11:56:24 pm »
 ;)
yeah i know, i expect it to be great and will be downloading it as soon as possible, dont worry :)  I just thought that it was kinda funny that you more or less said 'uhh yeah, the game should work ok', thats all :)
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Offline x4000

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #129 on: October 02, 2010, 12:00:01 am »
edit: you should setup a forum somewhere for all the unity related bug reports..

Just the regular bug reports forum should suffice.  We don't plan on ever fixing any more bugs in the SlimDX version at this stage, that's essentially dead, so the unity version is taking over the bug reports forum.  Actually, just by moving to the unity version there are some longstanding bugs related to GDI, etc, that we can finally clear out.  All that lobby flicker and wrong-tooltip stuff... sheesh, at last.

;)
yeah i know, i expect it to be great and will be downloading it as soon as possible, dont worry :)  I just thought that it was kinda funny that you more or less said 'uhh yeah, the game should work ok', thats all :)

Well, it wasn't my intent to create a disclaimer -- this version kicks the pants of the older versions already.  Just wait until you see the new special effects in action, or half a dozen other things.  Man it's so much better.  But, I also don't want bunches of reports about stuff we just haven't gotten to yet, or people flipping out because X feature doesn't work yet and they're surprised.  I was actually super surprised how short that known issues list already is; it's been a crazy, crazy week.
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Offline Spikey00

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #130 on: October 02, 2010, 12:02:49 am »
>as long as the beta has the remastered tracks.

I'm sure many pants tonight and tomorrow shall need to be cleaned and replaced.
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Offline Lancefighter

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #131 on: October 02, 2010, 12:03:15 am »
but like omg the X+rightclick feature isnt working yet!  ;)

so is it releasable yet? ^.^
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Offline x4000

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #132 on: October 02, 2010, 12:05:15 am »
>as long as the beta has the remastered tracks.

Nope, we never include new music in our betas.  You'll have to wait a few more weeks!

so is it releasable yet? ^.^

Just about.  The last few touches on the updater, and then the installer itself, are all that remain.  But I suspect I'm going to have to feed my son just about any minute now, so that will set me back another hour.  But, it's coming right along, anyway.  There's just... always... more than expected... *falls to ground*
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Offline KingIsaacLinksr

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #133 on: October 02, 2010, 12:08:48 am »
I'm here, waiting patiently (not) sooooo yeah, it's a good thing I have We Rule to distract me, or I'd be upset ;)

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Offline x4000

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #134 on: October 02, 2010, 12:31:06 am »
Okay, my son did have to eat, but he did it in record time... we'll see if he stays asleep now.  Time to finish that updater and installer. :)

Bear in mind it's likely only going to be the windows version tonight.  The mac version was working, last I checked, but it's too late and too much time to get that fully out tonight.  Most likely in the next couple of days on that one; we want to make sure that gets enough testing, too.  But honestly I'm less enthused about putting that too out early because some new players on that platform who are new to the game might be tempted to play it in an incomplete state that I wouldn't wish as their first experience with the game.  As soon as the tutorials are in there, I'll feel better, at least.
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