Imo Fortresses could use a buff though. Including Mini Fortresses.. which are pretty much useless. Mark II Sniper Turrets cost 1250 Knowledge and Mini Forts cost 1000... Missile Turrets cost 750. Mini Fortresses are pretty much worthless imo. Anyway back to the normal Fortresses: their damage could be buffed.. though I'm afraid that would also buff AI Fortresses. So maybe their Energy cost could be loweted by let's say 10, 20 or 30%? That would make them more attractive.
Seconded, both on the regular and mini fortresses.
I don't really see the mini fortresses as having any role now except as a repair platform, and mobile space docks - or just teleporting a bunch of mark 3 engineers - do a better job of that.
If the idea with them were that they were supposed to see off tiny incursions on their own wherever one wouldn't/couldn't afford to deploy full defences while also having some sort of value in larger battles, something that could be interesting would be turning mini fortresses into Torpedo Defence Platforms, stripping them of their current scaled down fortress armaments and equipping them with a bevy of lightning torpedo launchers instead, like the frigate.
Say 3 per planet, firing
n torpedoes with a reload of 4 seconds, for some value of
n high enough to make it look good while providing an adequate amount of dps.
(Yes, I know that came from out of the left field, but it is just that it strikes me as really weird to have a space game in which fightercraft and missile weapons are in use by fleets, but not used by fixed defences (except for modforts). The humans of the future sure are dumb, if they haven't figured out how launching shoals of short range fightercraft or missiles that can be stockpiled in arbitrary quantities when they aren't confined to the logistical capabilities of a fleet, would greatly enhance their defences.
)