Author Topic: Fleet-ship/Turret/Starship balance from a bird's eye view  (Read 3505 times)

Offline keith.lamothe

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Fleet-ship/Turret/Starship balance from a bird's eye view
« on: January 28, 2012, 11:46:30 am »
(edit: updated for 5.027, using the actual base numbers now; i.e. high caps, epic combat style; not updated for the Acid Sprayer changes yet since those were added after this was generated)

To consider some recent suggestions I pulled together some numbers from the game stats (primarily using the export button on the reference screen) and I figured y'all would be interested.  Some things already stick out at me, some things are misleading (zenith mirror health, etc), but I'm interested in feedback.

A few general rules I try to follow, speaking in terms of a full cap of a type.
1) Bonus fleet ship types should be roughly 30%-50% more useful than triangle fleet ship types.
2) Turret types should be roughly 2x-3x as useful as fleet ship types (I'm not clarifying whether triangle or bonus because honestly I don't know which it should be).
3) Starship types should be 1.5x as durable and have 2/3 the dps as fleet ship types, but be way more expensive m+c (so losing one hurts, but is easier to avoid).  This is not true in all cases, and may remain that way for some starships, but I'm thinking this is a good target.
4) If a type costs significantly more or less than average in M+C and/or E, it should be correspondingly slightly (say, 5-15%) more or less useful.
5) How high the "bonus" multiplier (whether an actual vs-hull-multiplier, or a special one like IRE's do-more-damage-to-higher-energy-stuff) for a type depends on how low their non-bonus dps is, and how hard and how rare it is to efficiently take advantage of the bonus.

I've attached the csv of the stats, and added them as a table below (some not-very-important columns left out for brevity).  This is all mkI stuff; higher marks are generally just linearly better).

ObjectTypeCategoryHullTypeCapHealthArmorMovementSpeedCapMetalCrystalCostCapEnergyCostAttackRangeArmorPiercingBaseShotPowerMinimumSpecialMultiplierTargetsHitPerShotShotsPerSalvoSecondsPerSalvoShipCapBaseDPSHighestBonusBonusesSame?BonusNamesMaximumSpecialMultiplierMaxDPS
AcidSprayerFleetShipCloseCombat150920004505058800980025004504501112196441006TRUENeutron;Refractive;Composite;Polycrystal1264600
AntiArmorShipFleetShipLight5488000150347840098008000100009501115392744802.4TRUEHeavy;UltraHeavy;Structural;Polycrystal1178744
ShieldBoosterFleetShipRefractive492100075022172904750600001000113219285006TRUELight;UltraLight;Refractive;Composite;Polycrystal1171000
ArmorShipFleetShipUltraHeavy30800000750305280017600340008001113176469334TRUELight;Swarmer;UltraLight;Turret;Structural1187733
AutocannonMinipodFleetShipSwarmer10701600094313604704350001401111392548803.2TRUESwarmer;Turret;UltraHeavy;Structural1175613
BomberFleetShipPolycrystal1509200060038156800980040000240011112196392006TRUEHeavy;Artillery;CommandGrade;UltraHeavy;Structural1235200
BulletproofFighterFleetShipLight1971200030038792004400520075016251114176715005FALSEMedium;CloseCombat;Polycrystal1357500
DeflectorDroneFleetShipSwarmer521360030036588004704130000140011110392548802.4TRUEArtillery;Neutron;UltraLight;Refractive1131706
ZenithElectricBomberFleetShipNeutron99750006002583600475064000380001111219601663.2TRUEUltraHeavy;Structural;Polycrystal1192530
ElectricShuttleFleetShipComposite102900001502288200980070009999994001200120491960001TRUE1196000
EtherJetFleetShipRefractive49392000603528014700425006001113294588004TRUELight;Heavy;UltraHeavy;Polycrystal1235200
EyeBotFleetShipRefractive4939200034196004900400002000111398653333.2TRUEHeavy;Turret;Structural1209063
FighterFleetShipLight1591520015038392004900320075012001114196588005FALSEMedium;CloseCombat;Polycrystal1294000
GrenadeLauncherFleetShipArtillery20580000300389800039200700001000191151961176001TRUE1117600
ImpulseReactionEmitterFleetShipNeutron150920000301176009800420001505112196735001TRUE30441000
InfiltratorFleetShipSwarmer111244001503632880274036003002701113548493204TRUEHeavy;UltraHeavy1197280
LazerGatlingFleetShipSwarmer107408001503454800548060006001501111548822001.8TRUELight;Refractive;Polycrystal1147943
MissileShipFleetShipArtillery150920001502211760019600100000240011110196470406TRUELight;Neutron;Swarmer;UltraLight;Refractive;Composite1282240
MLRSFleetShipMedium1528800060022124800156006000080011812156832002TRUELight;Neutron;Swarmer;UltraLight1166400
MunitionsBoosterFleetShipRefractive492100030028172901900600001000113219285006TRUEArtillery;Refractive;Composite1171000
YounglingCommandoFleetShipSwarmer1097600015015098004900330075012001113196784002TRUELight;Swarmer;UltraLight;CloseCombat;UltraHeavy1156800
YounglingNanoswarmFleetShipCloseCombat466480001503920980-100099999940014101963136001TRUE1313600
YounglingTigerFleetShipPolycrystal178360006007015680490033000280011110196548802.4TRUEMedium;Heavy;Artillery;UltraHeavy;Structural1131706
YounglingVultureFleetShipNeutron2112880045015015680490060009999997710115196301831TRUE90271655
YounglingWeaselFleetShipComposite211288006001509800490033000225011110196441004TRUENeutron;Refractive;Composite;Polycrystal1176400
ParasiteFleetShipUltraLight987840045034597801960060007501000111898122504TRUEMedium;Neutron149000
RaiderFleetShipUltraLight10290000150466272039207100100002501112392490004TRUEHeavy;Artillery;Swarmer;UltraHeavy1196000
RaptorFleetShipRefractive493920001589408098001200050010001113196653331.8TRUELight;UltraLight;Refractive1117587
SentinelFrigateFleetShipMedium99750003003276000950099999900099999914000111619443331TRUE144333
ShieldBearerFleetShipHeavy30870000032372407350500003000111649245002TRUEMedium;Swarmer;UltraLight;Composite149000
SniperFleetShipUltraLight51187500377020048759999990009999997500111939325006FALSELight;Medium;CloseCombat;Polycrystal1195000
SpacePlaneFleetShipUltraLight50421000546174017150550006001113343686002.4TRUELight;Heavy;UltraHeavy;Polycrystal1164633
SpaceTankFleetShipPolycrystal10015600750222154049800400075026001119196566223.2TRUEHeavy;Artillery;UltraHeavy;Structural;Polycrystal1181188
SpiderFleetShipLight98784001503623520294010000010001115196392006TRUELight;Swarmer;UltraLight;CloseCombat1235200
SpireArmorRotterFleetShipMedium99470000362646001225070009999991200111298588002TRUEHeavy;UltraHeavy1117600
SpireBladeSpawnerFleetShipMedium525000003880000250060000100011925225001TRUE122500
SpireGravityDrainFleetShipComposite1029000002429400019600200099999982001118981004501TRUE1100450
SpireGravityRipperFleetShipComposite2058000002629400014700200002000111298980001TRUE198000
SpireMawFleetShipUltraHeavy10500000028130000500040000140011925315001TRUE131500
SpireMiniRamFleetShipHeavy8190000028585001950-1000020000011103978000003FALSEStructural123400000
SpireStealthBattleshipFleetShipUltraHeavy9625000028110000500070000400011925900001.4TRUEComposite;Structural1125991
SpireTeleportingLeechFleetShipMedium56252001505016660098005500750550111198539003.2FALSERefractive;Composite1172477
SpireTractorPlatformFleetShipHeavy1050000002880000500042507503500112165612502TRUELight;UltraLight1122500
MicroFighterFleetShipLight144060001503873500735042007507001113294686005FALSEMedium;CloseCombat;Polycrystal1343000
TeleportBattleStationFleetShipMedium4802000450204900049004000600400118449392002.4TRUELight;Swarmer;UltraLight;Polycrystal194076
TeleportRaiderFleetShipUltraLight5145000020392001225070003008001118490490004TRUEUltraLight;Refractive;Structural;Polycrystal1196000
VampireClawFleetShipRefractive40950000542574011700-1000100006501111117760503TRUEMedium;Neutron;Polycrystal1228150
VorticularCutlassFleetShipCloseCombat2881200075064235203920-10001000036011113921411204FALSELight;Neutron;Composite1564480
ZenithAutoBombFleetShipCloseCombat150920000929800980-10001000040001101019678400002TRUEPolycrystal115680000
ZenithBeamFrigateFleetShipComposite150920001502812250049009600032001917984032001TRUE1403200
ZenithBombardmentFleetShipArtillery92610001502221560098003300010000450001113049735002TRUEHeavy;UltraHeavy;Structural1147000
ZenithChameleonFleetShipCloseCombat1989400015038137200490070000400011112196653332.4TRUEHeavy;Neutron;UltraHeavy;Structural1156793
ZenithMirrorFleetShipNeutron150920000600295880098001300005001113196326661TRUE132666
ZenithParalyzerFleetShipMedium493920045040245009800500006251118196153121TRUE115312
ZenithPolarizerFleetShipNeutron15092000450367840098003600999999484112196188161TRUE100470400
ZenithViralShredderFleetShipCloseCombat1509200045026980004900-10001000057511111961127001TRUE1112700
BomberStarshipStarshipPolycrystal188000006005535200080002500070000111241400001TRUE1140000
LeechStarshipStarshipHeavy96000003003230000015000550003000011343675001TRUE167500
LightStarshipStarshipHeavy150000001000322560001600062004000800011544400004TRUEMedium;CloseCombat;Polycrystal1160000
DreadnoughtStarshipArtillery25000000300184400001000010000020000011518518750001TRUE11875000
RaidStarshipStarshipUltraLight6000000900001482460001500055009999995120011133512004FALSEUltraHeavy;Structural1204800
RiotControlStarshipIStarshipHeavy7200000500303200001200060000400011544200004TRUELight;Medium;Swarmer;UltraLight;CloseCombat180000
FlakTurretTurretTurret245000007500235200196004500060001517984200002.4FALSESwarmer;CloseCombat;Refractive;Composite11007958
HeavyBeamTurretTurretTurret102000008000210000198001400080001400001117122400001TRUE1240000
LazerTurretTurretTurret2940000030002156002940012000750150011341962205002.4FALSEHeavy;Refractive;UltraHeavy;Polycrystal1529178
LightningTurretTurretTurret1960000080001960003920080009999994001200118984355558FALSEArtillery;Neutron;Refractive13484444
MLRSTurretTurretTurret19600000450021560019600150000700111281962058002.4FALSELight;Neutron;Swarmer;UltraLight;CloseCombat1493899
MissileTurretTurretTurret980000015002156001960030000900005400113121962646002.4FALSEMedium;Neutron;UltraLight;Composite;Polycrystal1635014
SniperTurretTurretTurret235000001000042300035250999999000999999360011162351410006FALSEMedium;UltraLight;CloseCombat;Polycrystal1846000
TurretTurretTurret14700000300019600019600105001504000113101962352002.4FALSEHeavy;Artillery;UltraHeavy;Structural1564457
« Last Edit: February 23, 2012, 11:35:02 am by keith.lamothe »
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Offline Hearteater

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Re: Fleet-ship/Turret/Starship balance from a bird's eye view
« Reply #1 on: January 28, 2012, 03:50:11 pm »
I'll look over this tonight.  I've got a family dinner and tomorrow I get to introduce a new player to AI Wars, exclusively due to your new Helper Role!  So in case you are wondering, thank you for putting that in.  I'm extremely excited to try and hook another one of my friends.  Also, sorry to keep dragging you and Keith off AVWW.  That's what you get for having an awesome game.

Offline keith.lamothe

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Re: Fleet-ship/Turret/Starship balance from a bird's eye view
« Reply #2 on: January 28, 2012, 04:31:57 pm »
Glad the helper thing's been a... ahem, help.  Pun wasn't intended, really!
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Offline Ricca

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Re: Fleet-ship/Turret/Starship balance from a bird's eye view
« Reply #3 on: January 29, 2012, 04:52:37 pm »
Before I get started with the list, I'd like to ask something. Impulse Emitters, are their shots intended to be affected by armour? And if so, any chance of a minor, say, 100*mark armour piercing?

Offline keith.lamothe

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Re: Fleet-ship/Turret/Starship balance from a bird's eye view
« Reply #4 on: January 29, 2012, 08:56:08 pm »
Before I get started with the list, I'd like to ask something. Impulse Emitters, are their shots intended to be affected by armour? And if so, any chance of a minor, say, 100*mark armour piercing?
Hmm... I probably would have given them max armor piercing while I was rebalancing them if I'd thought of it.  But currently I don't know if that's a good idea; they're already really good at damaging certain important targets, and those are usually really high-armor.  Giving them max armor piercing would basically multiply their dps in such situations by 5.  I guess the question is this: how good are they right now compared to polarizers?

As for a more normal armor piercing, sure, I could do that.  Not sure if it fits.
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Offline Hearteater

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Re: Fleet-ship/Turret/Starship balance from a bird's eye view
« Reply #5 on: January 29, 2012, 11:30:28 pm »
Been crunching the numbers and just a few questions:

1) IRE, do I just add the Energy cost of the target to its damage, or is there a multiplier as well?  Or some other system?
2) Polarizers, do I just add the Armor value of the target to its damage, or is there a multiplier as well?  Or some other system?
3) Do armor rotting attacks subtract the armor before they apply damage or after?

Offline Ricca

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Re: Fleet-ship/Turret/Starship balance from a bird's eye view
« Reply #6 on: January 29, 2012, 11:51:16 pm »
Before I get started with the list, I'd like to ask something. Impulse Emitters, are their shots intended to be affected by armour? And if so, any chance of a minor, say, 100*mark armour piercing?
Hmm... I probably would have given them max armor piercing while I was rebalancing them if I'd thought of it.  But currently I don't know if that's a good idea; they're already really good at damaging certain important targets, and those are usually really high-armor.  Giving them max armor piercing would basically multiply their dps in such situations by 5.  I guess the question is this: how good are they right now compared to polarizers?

As for a more normal armor piercing, sure, I could do that.  Not sure if it fits.

I will admit that I haven't really tried polarizers, kinda got put off when I used some of them to defend my home command station against a old Mark 3 Raid Starship.

Anyway, I have no problems with impulse emitter's damage against larger targets, but against fleet ships, they seem a bit lacking, and maybe a slight amount of armour piercing would help them out against them.

Offline TechSY730

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Re: Fleet-ship/Turret/Starship balance from a bird's eye view
« Reply #7 on: January 30, 2012, 12:58:47 pm »
Yea, I think giving "conditional damage" ships (impulse emitters, vultures, etc.) some small measure of armor piercing would be good, as that would help keep them from being total dead-weight when not in their "optimal zone".

Also, it may be worth double checking every "conditional damage" ship's minimum damage.

Offline keith.lamothe

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Re: Fleet-ship/Turret/Starship balance from a bird's eye view
« Reply #8 on: January 30, 2012, 01:41:43 pm »
Yea, I think giving "conditional damage" ships (impulse emitters, vultures, etc.) some small measure of armor piercing would be good, as that would help keep them from being total dead-weight when not in their "optimal zone".
There the answer is just to shoot at something that doesn't have (much) armor, but yea, a little armor piercing wouldn't hurt.

Quote
Also, it may be worth double checking every "conditional damage" ship's minimum damage.
They (polarizer, IRE, vulture, I think that's all the does-damage-based-on-something-weird types) each have a minimum mulitiplier to keep their dps from going too low.  And a maximum to keep it from going too high.
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Offline Wanderer

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Re: Fleet-ship/Turret/Starship balance from a bird's eye view
« Reply #9 on: January 30, 2012, 01:55:05 pm »
Yea, I think giving "conditional damage" ships (impulse emitters, vultures, etc.) some small measure of armor piercing would be good, as that would help keep them from being total dead-weight when not in their "optimal zone".
There the answer is just to shoot at something that doesn't have (much) armor, but yea, a little armor piercing wouldn't hurt.

Quote
Also, it may be worth double checking every "conditional damage" ship's minimum damage.
They (polarizer, IRE, vulture, I think that's all the does-damage-based-on-something-weird types) each have a minimum mulitiplier to keep their dps from going too low.  And a maximum to keep it from going too high.

Boooooo, I wanna see a vulture one-shot an H/K when it's at 10% life! ;)
... and then we'll have cake.

Offline TechSY730

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Re: Fleet-ship/Turret/Starship balance from a bird's eye view
« Reply #10 on: January 30, 2012, 02:00:51 pm »
Yea, I think giving "conditional damage" ships (impulse emitters, vultures, etc.) some small measure of armor piercing would be good, as that would help keep them from being total dead-weight when not in their "optimal zone".
There the answer is just to shoot at something that doesn't have (much) armor, but yea, a little armor piercing wouldn't hurt.

When I say a little, I mean a little. Like laser gattling or standard fighting, or even less armor piercing.

Quote
Also, it may be worth double checking every "conditional damage" ship's minimum damage.
They (polarizer, IRE, vulture, I think that's all the does-damage-based-on-something-weird types) each have a minimum mulitiplier to keep their dps from going too low.  And a maximum to keep it from going too high.

I know that they have a minimum damage already in effect for them. Its those floors that may need double checking.

Of course, although its fair to have those types of ships are worse than the other ships in the general case, as they are meant for a specific case, something that needs to be figured out is how much worse in the general case? 50% DPS in the average case compared to the average DPS of the average fleet ship in the average case? 10%? 70%. I don't know.
And finding those "averages" is not an easy problem, especially when special damage formulas come into play.

Offline keith.lamothe

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Re: Fleet-ship/Turret/Starship balance from a bird's eye view
« Reply #11 on: January 30, 2012, 02:02:30 pm »
Boooooo, I wanna see a vulture one-shot an H/K when it's at 10% life! ;)
Haha.  Vulture multiplier is actually based on percent of lost health, not quantity.  But a full cap of all marks of Vulture, Polarizer, and IRE should actually put some serious hurt on a H/K.  Bonus points for implosion artillery.
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Offline chemical_art

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Re: Fleet-ship/Turret/Starship balance from a bird's eye view
« Reply #12 on: February 15, 2012, 04:39:06 pm »
bumping,

this should really be stickied. It is so useful for those of us to lazy to acquire it by other means.
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Offline keith.lamothe

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Re: Fleet-ship/Turret/Starship balance from a bird's eye view
« Reply #13 on: February 15, 2012, 04:55:47 pm »
Not sure if it should be stickied on the main AIW forum, but maybe.  Only after I actually update it for the latest version, speaking of laziness ;)
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Offline keith.lamothe

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Re: Fleet-ship/Turret/Starship balance from a bird's eye view
« Reply #14 on: February 20, 2012, 09:37:48 am »
Ok, I've updated the OP (both file and table) with 5.027's numbers (that isn't out yet, but it's done).  The columns are a bit different, but hopefully more useful.
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