Author Topic: Flak turrets = another lightning turret when paired with gravs?  (Read 2943 times)

Offline Suzera

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Flak turrets = another lightning turret when paired with gravs?
« on: December 19, 2010, 10:14:39 pm »
Is this the plan? With their current range that's about all they are really good for (particularly mk 1), and it looks like you're cutting that down even more.

They certainly aren't going to be good against the stuff they have a bonus against because those are often immune to tractor beams and even current flak turrets before you cut out a third of their range in the next patch half the time not even get a chance to fire on them unless they decide to hang around and shoot turrets for some reason.

They are also rather knowledge costly, particularly if you have to get mk 3 gravs as well to really make good use of them.

Mk 2 flak turrets can't even fire across an FF1 and you're taking that range down a bit too. Mk 1 flak turrets probably won't even reach the center of an FF1 post-patch.

They're immobile so the lack of range is crippling unless things can be tractored down and such.

Offline keith.lamothe

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Re: Flak turrets = another lightning turret when paired with gravs?
« Reply #1 on: December 19, 2010, 10:36:15 pm »
"Base Range from -1000+750*mk => 1000*mk." mean:

MkI: -250 => 1000
MkII: 500 => 2000
MkIII: 1250 => 3000
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Offline Suzera

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Re: Flak turrets = another lightning turret when paired with gravs?
« Reply #2 on: December 19, 2010, 10:51:13 pm »
Do all ships get +3k range over base? In game flak turrets are currently 3k higher than those base values. So are a few other quickly checked things.

If so, I guess this thread is purposeless. :) I did miss that - in front of 1000. My fault on at least that.

One day I'll have all of these X * base + Y = in game formulas down.
« Last Edit: December 19, 2010, 10:52:53 pm by Suzera »

Offline keith.lamothe

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Re: Flak turrets = another lightning turret when paired with gravs?
« Reply #3 on: December 19, 2010, 11:08:29 pm »
Yes, effective range is generally base range + 3000.  At some point we'll probably fold that into the raw values ;)
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Offline Suzera

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Re: Flak turrets = another lightning turret when paired with gravs?
« Reply #4 on: December 19, 2010, 11:46:24 pm »
You guys need to hurry up and stop having awesome patches so I can play the game without thinking the whole time "Why am I doing this? It's just going to be so much better tomorrow."

I don't mean stop having awesome patches though. Really. But, all I feel like doing is posting "patch awesomer" right now.

Offline Echo35

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Re: Flak turrets = another lightning turret when paired with gravs?
« Reply #5 on: December 20, 2010, 01:05:47 am »
You guys need to hurry up and stop having awesome patches so I can play the game without thinking the whole time "Why am I doing this? It's just going to be so much better tomorrow."

I don't mean stop having awesome patches though. Really. But, all I feel like doing is posting "patch awesomer" right now.

Well 99% of the batches are old save compatible. Just think of it this way, your forces will be more powerful tomorrow! ;D

Offline Wingsofdomain

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Re: Flak turrets = another lightning turret when paired with gravs?
« Reply #6 on: December 20, 2010, 03:49:17 am »
You guys need to hurry up and stop having awesome patches so I can play the game without thinking the whole time "Why am I doing this? It's just going to be so much better tomorrow."

I don't mean stop having awesome patches though. Really. But, all I feel like doing is posting "patch awesomer" right now.

Well 99% of the batches are old save compatible. Just think of it this way, your forces will be more powerful tomorrow! ;D

...or worthless... xD

Offline Suzera

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Re: Flak turrets = another lightning turret when paired with gravs?
« Reply #7 on: December 20, 2010, 08:39:18 am »
I usually finish my games in one sitting.

Offline keith.lamothe

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Re: Flak turrets = another lightning turret when paired with gravs?
« Reply #8 on: December 20, 2010, 08:56:18 am »
You guys need to hurry up and stop having awesome patches so I can play the game without thinking the whole time "Why am I doing this? It's just going to be so much better tomorrow."

I don't mean stop having awesome patches though. Really. But, all I feel like doing is posting "patch awesomer" right now.
Haha, yea, this is one of those problems that most games don't run into, but it's actually a pretty significant psychological problem for some players (like me, and apparently you).  For example, I would probably play a lot more Dwarf Fortress if I didn't always feel like "I really want feature xyz that's already implemented for the next patch, I'll just wait for that" which of course leaves roughly 24-hour windows after a patch and before some interesting new patch note (or anticipation of said) starts that all over.

Hopefully our next official release will be pretty rock-solid (no big or even semi-big bugs, good balance, etc) so that you folks can just stick with that for a while and actually enjoy the game rather than being a multiclass "gamer/tester" all the time ;)  And we need to work on Alden Ridge anyhow (that's shaping up conceptually with some serious awesomeness, btw), so slowing down the AI War updates at that point to a more gentle pace will be a good thing in multiple ways.  Lately I think both developers and players have been feeling a bit of "feedback overload" and "feature overload" ;)
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Offline Suzera

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Re: Flak turrets = another lightning turret when paired with gravs?
« Reply #9 on: December 20, 2010, 09:01:33 am »
It's mostly the balance stuff for me with AIW right now. It's getting gone through soon though!

With DF I'm waiting for better dwarf management which is probably a lot longer ways off. Even therapist isn't quite there yet. :(

Offline Winter Born

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Re: Flak turrets = another lightning turret when paired with gravs?
« Reply #10 on: December 20, 2010, 09:26:26 am »
I hope the new Flak range will allow me to put them outside my home world FF and effectively reach the center or even 60% across it.

Offline Suzera

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Re: Flak turrets = another lightning turret when paired with gravs?
« Reply #11 on: December 20, 2010, 09:52:49 am »
I hope the new Flak range will allow me to put them outside my home world FF and effectively reach the center or even 60% across it.

It should. The radius on mk 1 flaks should be about 33% higher. Now that I can see that the current equation is NEGATIVE 1000 it makes much more sense. I still kinda feel it might be too short, but I'll hold off on complaining about it until later since they are kind of strong in a way if you stack grav 3 + flak on wormholes already. That's a pretty narrow purpose though and more range won't really make that any stronger.
« Last Edit: December 20, 2010, 09:54:22 am by Suzera »

Offline Wingsofdomain

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Re: Flak turrets = another lightning turret when paired with gravs?
« Reply #12 on: December 20, 2010, 10:16:44 am »
It's mostly the balance stuff for me with AIW right now. It's getting gone through soon though!

True...for me the game already has a lot of interesting features and ships and everything to make the gmae interesting enough. There's a lot for me to explore. But some balance couldn't be wrong. xD

Edit: If you read my "The revenge of the human marauders?" thread you'll maybe get a hint of what I am trying to say. xD

Offline Red Spot

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Re: Flak turrets = another lightning turret when paired with gravs?
« Reply #13 on: December 20, 2010, 12:48:57 pm »
I usually finish my games in one sitting.

I dont game 24h ... in one go .. :D


Anyway, flak are awesome around your C-centers, have a couple there, few blibs get through .. bye bye ... :)
I use the mk1 variants of the basic turret for the same purpose, just set a circle of 98 turrets around my Home-station, its just that 'tiny' punch that could save your station.

Offline keith.lamothe

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Re: Flak turrets = another lightning turret when paired with gravs?
« Reply #14 on: December 20, 2010, 01:01:41 pm »
I'm partial to just putting my entire sniper turret cap on the roughly-50,000-radius circle on my homeworld :)

Of course, need some backup for sniper-immune stuff.
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