You guys need to hurry up and stop having awesome patches so I can play the game without thinking the whole time "Why am I doing this? It's just going to be so much better tomorrow."
I don't mean stop having awesome patches though. Really. But, all I feel like doing is posting "patch awesomer" right now.
Haha, yea, this is one of those problems that most games don't run into, but it's actually a pretty significant psychological problem for some players (like me, and apparently you). For example, I would probably play a lot more Dwarf Fortress if I didn't always feel like "I really want feature xyz that's already implemented for the next patch, I'll just wait for that" which of course leaves roughly 24-hour windows after a patch and before some interesting new patch note (or anticipation of said) starts that all over.
Hopefully our next official release will be pretty rock-solid (no big or even semi-big bugs, good balance, etc) so that you folks can just stick with that for a while and actually enjoy the game rather than being a multiclass "gamer/tester" all the time
And we need to work on Alden Ridge anyhow (that's shaping up conceptually with some serious awesomeness, btw), so slowing down the AI War updates at that point to a more gentle pace will be a good thing in multiple ways. Lately I think both developers and players have been feeling a bit of "feedback overload" and "feature overload"