Author Topic: Satillite Worlds and Special Forces  (Read 791 times)

Offline TechSY730

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Satillite Worlds and Special Forces
« on: November 07, 2012, 04:47:14 pm »
Copied from another thread:

Also, special forces are making setting up satellite worlds very difficult. Even if you take a planet for yourself, if the special forces was on route to that planet or even merely routing through that planet, they will still try to go to it instead of trying to re-route around it (or change target planets). Thus, when setting up a satellite world, you can easily get 2000 special forces ships popping in even after taking the planet, sometimes even when there was nothing on that planet that special forces would want to defend.

Anyone else observe similar behavior?
Please make sure to differentiate special forces from threat fleet. I would expect threat fleet to do this sort of thing (attacking new, remote worlds), as they are geared for offense, not defense.
Generally, you can tell between the two by watching what happens after the command station is destroyed. If they leave, it is likely it is special forces. If they stick around, it is likely it is threat fleet.
You can tell for sure by checking debug mode though. (Bound to F3 by default, which among other things will add various debugging info when you hover over a ship, like their current AI "subroutine")

Offline TechSY730

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Re: Satillite Worlds and Special Forces
« Reply #1 on: November 07, 2012, 04:51:09 pm »
I may have just answered my own concern...

As for the special forces, I haven't found them very problematic for setting up satellite worlds.  If they are a problem, just wait a while after taking down the command station before putting yours up, and the capturables won't have switched sides and thus the SF won't kill them.

Not quite. Even after doing this, the special forces will still sometimes come through, even if I wait...

Wait, now that I think about it, where I chose my second sattilite world meant that the galaxy was divided into two; AI ships had to pass through at least one of my worlds to get from one half to the other. If the special forces decided to "reposition" themselves, and the new target was one the "other half", then they would have no choice but to go through my world, there was no alternate route that entirely avoided my worlds...
Yea, that one was my bad.  :-[

Offline orzelek

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Re: Satillite Worlds and Special Forces
« Reply #2 on: November 07, 2012, 05:30:11 pm »
You created ideal SF forces trap and you are... worried ?

Thats an approach I did not expect :D

Offline Hearteater

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Re: Satillite Worlds and Special Forces
« Reply #3 on: November 08, 2012, 10:02:31 am »
Yeah, that sounds like the perfect whipping boy.  Crushes waves and grates special forces, all in one!

Offline TechSY730

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Re: Satillite Worlds and Special Forces
« Reply #4 on: November 08, 2012, 10:03:53 am »
It would of been a perfect situation, except it was a satellite world, which means I kept getting crushed before I could shuttle enough stuff over to defend it. With 2000+ ships, not even my entire mobile fleet would of been enough to stop it without turret support, which I couldn't get built in time before they came...