Hello, we have returned to AI War as we always do for another few games, and here's some collated thoughts on the current version. We last played just before the turret rework, and have been playing on 7.6 (after 8's first exos killed us) with most cool stuff enabled.
Nomads: Like them. Can be hard to find at first, and can be annoying when they are directly over one of your planets that you need to select.
Turret rework: Like it, now our defences are determined by our power capacity rather than the turret limit. More planning required into what goes where.
Drone fleet: My brother in our game ended up with a nice drone fleet - neinzul enclave/combat carriers and tackler launchers. They were effective and quite fun, but we seemed to get a fair bit of performance drop when using them.
Fallen Spire: We died. We had a good front line, mk4 turrets, modular forts, armour inhibitors/boosters, mass drivers, fleets all ready - and then we tried for the 2nd city. The AI response was incredible, we lost 1 home station and barely kept the 2nd. Then we tried to build it and another 50 large ships hit all at once - we didn't stand a chance. On 170 AIP, it felt like too much to have that many golems and dires coming at us, and the 1 city and its spire fleet we had didn't help much. Compared to the first city attacks, this was a colossal step up in deathmurderism. Don't know what others experiences are, but our strategic solution to this is to avoid fallen spire past first city in the future. No doubt cities/spirefleet would help against this level of attack, but we were not there yet. I think this needs looking at, more curve, less cliff.
Reclaimation: My role in our games was the main fleet - fighters, bombers, cruisers etc. I had to be very careful of enemy leech starships, even 1 seemed able to reclaim hundreds of my ships all on full health long after it had died. Couldnt quite explain how it was doing it - no other reclamation ships on the planet. It happened pretty much every time we used the main fleet. We went in, took out their ships, and they ended up with all of mine instead by the end. Unsure if there's a bug at play, but to reclaim that many ships on that much health didn't seem right at all.
Alt champ progress: Playing with this in a separate game, liking it, was getting tired of the same scenarios over and over. It seems each players knowledge gathering gives each player XP. Wondering if an 8 player game would result in 8x more champ XP - could be a bit mad.
Less numbers: Loving everything having less 000s at the end.
Forts: Tried human forts in one game, as I used to like them. They did not do too well, especially for the power cost. Would like to see some love here, don't see myself using them as long as I've got modular forts from the champion stuff.
Forcefields: With all the superweapons running around AI War these days, they seem a bit crap. With them piled up on a station, it doesn't take much to wipe them out. Perhaps time we humans figured out how to get Mk IV forcefields to go with our turrets?
I think that's about it, still a great game as always. Best coop around.
Edit:
AI Threat/special forces - working great these days!