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Quote from: RCIX on March 31, 2010, 02:35:53 amI would prefer ECM. Why? Shots don't lose their potency when traveling through space (usually, certainly not missiles, shells, lasers, or most of the weaponry that AI war uses), so it would make no sense for shots to be decflected worse from close as from far. ECM makes sense: the farther you are away, the more ECM systems can jam your targeting sensors, making ships harder to hit successfully. it also fits in with "targeting systems" better Moreover, certain special buildings make more sense with ECM over deflectors (radar jammers). On the other hand, a broader audience with no military or wargames background won't know what the heck "ECM" is. "Deflector" is descriptive in and of itself, as well as being a term with much wider cultural exposure. I think the change of shields->deflectors is a great idea; if that's done, I don't know that "force field" and "shield" really need to be differentiated, unless it would be desirable to reserve one for future use.
I would prefer ECM. Why? Shots don't lose their potency when traveling through space (usually, certainly not missiles, shells, lasers, or most of the weaponry that AI war uses), so it would make no sense for shots to be decflected worse from close as from far. ECM makes sense: the farther you are away, the more ECM systems can jam your targeting sensors, making ships harder to hit successfully. it also fits in with "targeting systems" better Moreover, certain special buildings make more sense with ECM over deflectors (radar jammers).
If we weren't going for your money, you wouldn't have gotten as much value for it!Oh, wait... *causation loop detonates*
Somewhat related question: Does the "fires through force fields" tag allow a unit to fire ~out~ of a force field without penalty? i.e. can Infiltrators that are sitting under a friendly force field fire out for full damage?
Quick vote in favor of the name change to 'Deflectors' -- just because one CAN read the wiki / manual / tablets passed down from on high doesn't mean that we shouldn't make the game more intuitive.
"The interface is coming - it's not coming in your lifetime but it's coming." - Toady One