Well good news and bad news.
Good news first off. I manage to free the dyson sphere in the northeast corner and built a spire city hub in a dark spire system to keep the population under control. I cleared everything in northeast arm except for one level 4 with an ARS. I plan to hack that one and I got a third golem artillery.
I don't plan to colonization the Murdoch or the dark spire right next to it. So I used knowledge hacker (AI often patrol ) since AI do not control either and I have supply to both.
Spire tech tree has been fully unlocked except for the one thing that require mk 3 plasma starship.
Apparently Guardian Neinzul loves to trigger CPA?! I used the new chat commend and they keep attacking pretty deep behind enemy lines. They manage to kill every AI post and the fort in the system. So I decide to take advantage with my champion and kill all stuff Neinzul didn't touch. Now the system with the shard signal is actually gate-less now. The only thing left is reinforcements and the wormhole guards. There is a very nasty side-effect with deepstrike from Guardian Neinzul they will kill all guard posts without a champion present and ignore some stuff that will kill them (mostly ion mk3-mk4). The chat commend is nice but I would like to have some way to say "OK let attack this system together".
Bad news It is now more than 25 hours into and AIP has gone up to 1026 or so. Not lot more I can do without triggering tech 4. I plan to continue gate raiding the entire northwest except for the homeworld and try to prepare for it as much as I can.
There was many setback including one time where a devourer golem manage to burn my full mercenary, mk 2, mk 1, and starships from 3200 strong down to 1200. At the same time almost killing my regen golem. Which was pretty bad considering I have not even started on building mk 3 turrets in Varnumar.
One small thing did keep hitting me pretty bad as predicted making a fortified system in a neinzul rocketry cluster has a hefty price to it. One time it manage to eat about 70 mercenary ships because my fleet was sitting on a wormhole waiting for orders. The other neinzul rocketry cluster is pretty under control because if it tried to attack the system it is on the military mk 1 commend station will just laugh at it. If it tries to strike another solar system then the spire city hub's snipers gets dusted off.
Any tips on how to handle having a neinzul rocketry cluster in your frontier fortified system? Especially an emp one.
Notice to DEV: It also has a nasty side effect of "denying" experience to champion with limited option for experiences. In this game nebula wormholes are very hard to get to. Including ONE wormhole in an AI homeworld?! The easy 4 to get to was located also with a strange coincidence at all of the first four spire city hubs. The rest were located either in a hub system in northwest and northeast or one in caow and southeast AI's homeworld. I don't "like" the wormhole in the northeast branch so I have not start on it yet because of "insert colony ship reason here".
Question: If I gate raid the entire northwest branch would that cause reinforcements to appear from the southeast branch to fly up northwest? Or would the northwest homeworld spawns everything from tech 3 to tech 4?
I keep having about 100 up to 400 stealth ships sneaking, at the same time lot of non-stealth ships attacking, into my fortified system and scatter everywhere. Is there a good way to find where they are without "waking" them all at once (tachyon warhead or tachyon pulse from champion for instance)? I am asking because this AI seem to LOVES stealth spire battleship and zenith reclaimer. As previously noticed they are immune to botnet and most of my tool for dealing with a swarm. I had a particular nasty one where there was a mk core included with the group that sneaked in. Perhaps I will get more options once I hacked the northeast ARS. One good option I can think of is a tachyon fighter however that is unlikely to be something I get since I have all 4 expansion enable so many ship types. Remember I have gravity ripper, stealth battleship, spire corvette, and whole lot of spire asteroid including some mk 5 ones.
One last question: Should I attempt to take any of those ship type to help combat lot of stealth ships? Warbird starship, beam starship mk 5, zenith chameleon mk 5, decoy drone fabricator, Microfighter mk 5 frabricator, advanced factory (no mk 3 yet but could get), Zenith mirror mk5 (this one is in a dark spire system right next to mordoch). The last one is not a good one to get because it could potentially trigger an invasion of the northeast branch when I want to keep AI from "noticing" it. There is a laser gatling mk 5 fabricator but it is out of the qusetion because it is in nano system in southeast branch. There are two easy to get to broken golems: Armored golem and cursed golem. Should I try for either? For some strange reason southeast branch has more golem than anywhere else. There is one more armored golem, one more artillery golem, Hive golem, black widow golem. There are also two more ARS in the southeast branch but the hacking will most likely be very intense with those two after hacking the third ARS in northeast branch. Don't worry about power being limited because I have been very very lucky with zenith power generator. I have one built by zenith trader PLUS 4 captured zenith power generator. There is a 6th in Murdoch but unlikely I will be able to hold it.
For irreplacement spire ships I have one titanite, one adamantite, 14 ebonitie, lot of everything else. I already used a few for some siege tower mk 1 and implosion artillery mk 1, and One penetrator mk 1. Siege tower and implosion artillery are gone. Is there anyting of particular interesting that I can take advantage of?
DEV notice: I built those because I thought I could repair those as they don't have "immune to repair" in their tip box. Even given that I couldn't repair. I got lot of use out of them. So I can't complain much.