MINOR ELECTRIC IMMUNITY
This was put in place to prevent insta-gate-raiding (and other similar raiding) with teleporting ships, which you'll notice all use the minor electric ammo type. With most structures (but not gates) having so much more health now, this is less of an issue anyway, and probably it could be relaxed some.
But having the teleporting ships all be ship-to-ship specialists does seem to make sense in a lot of fashions, so I'm not sure a change is warranted.
I think many players would be in favour of the teleport raider being attuned to raiding instead of, obscurely, defence against bombers; not only is there the issue that teleport battlestations already occupy the crown of 'teleporting defence', but that with tiny weak attacks that are literally 100% blocked by fighter & frigate armour of the same mark at MK I, and mostly blocked at higher MK, it dosnt make a great deal of sense to have the TR counter heavily armoured bombers
I think the TR's super low health makes them poorly suited to combat vs other little ships in general, I wonder if they wouldnt be better as an anti structure/artillery/heavy with super high armour peircing (imo, all minor electric should be completely armour peicing like the electric shuttle, not just to remain thematic but because the TR has a weak attack easily deflected by almost any armour and the teleport battlestation is now significantly weaker than it used to be (where they would pop into existance at point blank range, thus ignoring shields, and blow everything away)
I 100% agree that warpgates should remain minor-electric immune, but imo not command stations- they are protected by immunity gaurdposts, sometimes FF, often large garrisons and decent HP already and should be legitimately countered by TR
1. Cutlasses damage themselves as they attack, so when big structures are near they tended to all die pointlessly. Now that they no longer have damage penalties against structures as much, that's less of an issue, but still something. Perhaps if they didn't target anything they have a penalty against, or had no penalties (I can't remember if they presently do or not).
I was thinking, shouldnt cutlasses actually be specialised anti structure seige units?
- they are too slow to catch mobile units that are moving. this makes them useless at interception & defence against all but slower units like Z bombardment & tanks
- they inflict high damage & suffer high damage
- they are well armoured and difficult to stop in large numbers
- they are brutally countered by fighters
- they are used by the Mad Bomber along with the other 'brutally attack sturctures/FF' types
to me, all these attributes suggest they should be seige units, slowly and frighteningly closing on your command station while everything pours fire on them. the unique powers of close combat units- ignoring shields- surely make them ideal for this role. as they are, they are little use against fleetships. Maybe rebalance them so their attack is more modest, since as is they put out crazy damage, and give them a bonus only against structure/command grade so they autotarget them on FRD?