Poll

Which DLC would you like to see next?

Feature - Rally point forwarding
11 (20%)
Feature - Select healthy ships only
3 (5.5%)
Feature - Choosing starting units before generating map seed
8 (14.5%)
Feature - Select all of the types of units selected hotkey/fleet icons
4 (7.3%)
Game Mechanic - Damage over Time attacks
7 (12.7%)
Rebalance/Tweak - Transport loading improvements
7 (12.7%)
Unit - Repair Station
12 (21.8%)
Unit - AI Synchronizer
3 (5.5%)

Total Members Voted: 0

Voting closed: July 04, 2010, 03:50:03 pm

Author Topic: Community DLC Suggestion Poll: Week of 6/27  (Read 1459 times)

Offline HellishFiend

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Community DLC Suggestion Poll: Week of 6/27
« on: June 28, 2010, 03:50:03 pm »
Up a day late, again! I blame the site downtime!  ;) Back up to 2 votes each.

Note that the links may not work until the site transition is finished.

Also, a new category rears its head this week: Game Mechanic. There have always been some items that I feel dont quite fit under "feature", but dont fit better anywhere else, so I made Game Mechanic to better describe them. I'd say its a safe bet though, that Game Mechanics are not things that can be added easily and should be careful when using your votes on them if quick content is what youre after (which is mostly the point of these polls).

Community DLC voting for the week is now underway!

The nominations that receive high amounts of votes will receive higher consideration to be DLC in the near future. If a particular piece of content is likely to be out-of-scope for the near future, it will be kept on a list of content we would like to see in the next expansion (Q4 '10). Please note that we may not know whether or not a suggestion will need to be shelved until after the voting.  Also bear in mind that this is Chris/x4000's game and inclusion of any content is ultimately his decision!

The voting will last one week. The next nomination topic will begin on the 4th.

Thanks for your participation!

Nominations:

Feature:
Rally point forwarding - Volatar
Select healthy ships only - http://arcengames.com/forums/index.php/topic,4277.0.html - vonduus
Choosing starting units before generating map seed - http://arcengames.com/forums/index.php/topic,2084.msg43519.html#msg43519 - Dragon
Select all of the types of units selected hotkey/fleet icons (by Lancefighter)


Game Mechanic:
Damage over Time attacks - http://arcengames.com/forums/index.php/topic,5624.0.html Rubikscube

Rebalance/Tweak:
Transport loading improvements - Draco18s

Unit:
Repair Station (http://arcengames.com/forums/index.php/topic,5456.0.html) superking
AI Synchronizer (http://arcengames.com/forums/index.php/topic,6045.0.html) - ColdPrototype

Time to roll out another ball of death.

Offline Adetia

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Re: Community DLC Suggestion Poll: Week of 6/27
« Reply #1 on: June 28, 2010, 04:20:24 pm »
Links are broken :(

Offline HellishFiend

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Re: Community DLC Suggestion Poll: Week of 6/27
« Reply #2 on: June 28, 2010, 04:46:30 pm »
Yeah, they will be until the URL situation with the hosting transition is finished.
Time to roll out another ball of death.

rubikscube

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Re: Community DLC Suggestion Poll: Week of 6/27
« Reply #3 on: June 28, 2010, 07:04:12 pm »
I wonder how they will change the previous url to a new one

Offline HellishFiend

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Re: Community DLC Suggestion Poll: Week of 6/27
« Reply #4 on: June 30, 2010, 03:25:15 am »
Looks like the stationary repair station is a hit. I like the concept. I'm surprised it wasnt suggested earlier!
Time to roll out another ball of death.

rubikscube

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Re: Community DLC Suggestion Poll: Week of 6/27
« Reply #5 on: June 30, 2010, 09:01:01 pm »
I'm surprised how low the feedback it got.

Offline Sizzle

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Re: Community DLC Suggestion Poll: Week of 6/27
« Reply #6 on: June 30, 2010, 11:51:06 pm »
I voted for the repair station, since I like the concept -- what I'm wondering about is the implementation.

As the feedback suggests, what are we going to do to differentiate it from just leaving 5 engineers hanging around the system instead?   Unfortunately, I fear It is very much a neat concept looking for a reason to exist..

Offline superking

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Re: Community DLC Suggestion Poll: Week of 6/27
« Reply #7 on: July 02, 2010, 11:32:54 am »
I voted for the repair station, since I like the concept -- what I'm wondering about is the implementation.

As the feedback suggests, what are we going to do to differentiate it from just leaving 5 engineers hanging around the system instead?   Unfortunately, I fear It is very much a neat concept looking for a reason to exist..

read the corresponding thread maybe  :)