Author Topic: Fast and Dangerous cripples Ion Cannons?  (Read 1070 times)

Offline Quitch

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Fast and Dangerous cripples Ion Cannons?
« on: June 13, 2009, 08:00:53 pm »
I've just discovered the fast & dangerous in-game switch by the minimap so, being near the end of my game, I thought I'd give it a go. The description by the minimap is:

"Ships move and reload at 2x speed and do 2x damage"

So in effect 4x the damage, yet doesn't this now quarter the effectiveness of Ion Cannons? I close the distance twice as fast and they kill me half as quickly as I kill them compared to Normal.
« Last Edit: June 13, 2009, 08:02:41 pm by Quitch »

Offline x4000

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Re: Fast and Dangerous cripples Ion Cannons?
« Reply #1 on: June 14, 2009, 01:06:23 am »
It would halve their effectiveness in your example, not quarter it -- 4x attack power, 2x speed = 2x difference in number of kills it makes.  The balance of Fast & Dangerous is definitely a bit different than the balance of the Normal combat style for this reason, in more places than just this. 

For example, invading enemy ships have the advantage over you if you are quickly trying to build a fleet out of your docks (since your dock construction is no faster, but they are able to close the distance twice as fast and then do 4x as much damage in the same amount of time once they are there.

These modes are not meant to be equivalent (they could not be, since only the combat is sped up), but rather are just two broadly different ways to enjoy the game.  I prefer Fast & Dangerous, but I think there are as many drawbacks for me as a player as there are for the AIs with things like Ion cannons, so in practice I think it works out around the same overall.  However, a cunning player who wanted to game the system and quickly switch back and forth between the two modes could exert an unusual advantage, and that's why I've made it so that you have to save and reload the game between each switch.

Speaking more to your ion cannon example in particular, in practice I think even that makes little difference, since usually there are ships guarding the cannon, or other things in the way that make it take you longer to get over there, and in Fast & Dangerous or the regular mode the ion cannon has the chance to pretty much decimate anything that is low-level enough to fall under its attack.
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Offline liq3

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Re: Fast and Dangerous cripples Ion Cannons?
« Reply #2 on: August 20, 2009, 03:38:42 am »
I know this is old but...

Ion cannons are actually just as effective (even more so if you don't bum rush them). You get there 2x as fast (they die instantly most of the time anyway, so damage doesn't matter) BUT it also fires twice as fast. These cancel each other out.

Of course, if you're sittin around doing nutin', it's actuallly twice as effective. Good thing if you captured it really, since tractors are <3.

Offline Haagenti

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Re: Fast and Dangerous cripples Ion Cannons?
« Reply #3 on: August 20, 2009, 02:30:15 pm »
Captured II Ion Cannons are quite brutal since they have been supercharged. They won't stop the IV cross-planet raids, but they do a real number on the normal raids (until the AI hits level III).

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