Author Topic: AI Eyes need to be spawned MUCH LESS frequently  (Read 11912 times)

Offline keith.lamothe

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Re: AI Eyes need to be spawned MUCH LESS frequently
« Reply #30 on: March 16, 2011, 09:34:19 am »
I feel like a Paranoid AI would need somthing more... perhaps a new member for the astro-train family! the Eye-Train!

all the fun of a regular Eye combined with all the fun of a regular train, flying through your systems (especially that system you left your blob of doom in) spraying hostile ships out of every orifice to bring the fun to everyone  :)
You know, that sounds like a remarkably good idea ;D
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Offline Red Spot

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Re: AI Eyes need to be spawned MUCH LESS frequently
« Reply #31 on: March 16, 2011, 01:15:58 pm »
I feel like a Paranoid AI would need somthing more... perhaps a new member for the astro-train family! the Eye-Train!

all the fun of a regular Eye combined with all the fun of a regular train, flying through your systems (especially that system you left your blob of doom in) spraying hostile ships out of every orifice to bring the fun to everyone  :)

Dang, you may have just very well described my nightmare for this week. :o

Just this week? Than again, it at the same time is also a wet-dream ...  ::)
 :D

Every once in a while I just like those games where I know up front I am toast, or just take the bastardly AIs but play them on low difficulties.

Offline Sunshine!

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Re: AI Eyes need to be spawned MUCH LESS frequently
« Reply #32 on: March 19, 2011, 07:57:08 pm »
So long as the Paranoid AI type doesn't get any bonus reinforcements (two guard posts per wormhole, double reinforcement waves, etc.) like a normal turtle, I am A-Okay with having an AI type that uses excessive numbers of AI eyes!

I'm currently having some problems with AI eyes in interesting situations I've never had to deal with before*, and having an AI type where you have to deal with AI eyes on a ridiculously frequent basis would make for good practice.  Exclude it from all except the Random - All random selection processes, of course.

*Turtle AI type.  Mk4 planet with an AI eye, two or three guard posts under forcefields, significant but not excessive forces (not enough to send my whole fleet in without feeling pain, but they're all mk4), and a mining golem I need to destroy.  Hooo boy!  I don't have any of my own golems yet, but I have a small fleet of mk1 spirecraft (4 implosion artillery, 8 siege towers, a handful of penetrators which I am consistently really really stupid with using) not that that's going to do much good - mk1 siege towers aren't exactly spectacular in that kind of a situation.

Offline RogueThunder

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Re: AI Eyes need to be spawned MUCH LESS frequently
« Reply #33 on: March 21, 2011, 05:52:40 pm »
Are any of the guard posts spire sheild posts? If not try raid starships... possibly delivered by transports. Or reduce the system to a minimal shipcount and send bomber/seige starships.
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