Author Topic: Updating the Objectives tab of the Stats window  (Read 4381 times)

Offline keith.lamothe

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Re: Updating the Objectives tab of the Stats window
« Reply #30 on: June 12, 2013, 07:23:04 pm »
Ug, knowing about the hybrid spawners is important but none of these other hybrid structures matter much in the game, and they fill that screen like crazy. No spam please!!
Up to you guys, but it's gotta be one way or another for something like this.
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Offline MaxAstro

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Re: Updating the Objectives tab of the Stats window
« Reply #31 on: June 12, 2013, 09:15:46 pm »
Random musing: As a special case exception, the planet containing the Dyson Sphere probably should not trigger the "claim liberated planets" objective.

Offline TechSY730

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Re: Updating the Objectives tab of the Stats window
« Reply #32 on: June 13, 2013, 12:07:38 am »
Ug, knowing about the hybrid spawners is important but none of these other hybrid structures matter much in the game, and they fill that screen like crazy. No spam please!!
Up to you guys, but it's gotta be one way or another for something like this.

I'm with Qatu. The objectives screen should only list hybrid spawners, and just have a blanket "Destroy supporting hybrid structures" that would cover eveything else (assuming there are any non-spawner hybrid structures and there is at least one hybrid spawner or hybrid still alive)



If the advanced hybrid AI plot of at least one AI is on and is >=2 intensity, then it should show "find and destroy the advanced hybrid" if one is known to be spawned, "find and destroy the advanced hybrid (last seen at X)" if has been seen before but currently scouted, or "destroy the advanced hybrid at X" if it is currently scouted.

Considering the...things...that the advanced hybrid AI plot can do on intensity >=2, it seems appropriate that it show up in the objectives.