Ah yes, I also wrote a radar graphs last year. It was meant to go on the wiki, but never did.
http://www.arcengames.com/forums/index.php/topic,10097.msg97103.html#msg971034 It didn't take into account abilities such as immunities / radar dampening / paralysis / etc, which a lot of ships have, so IMO the base state for many bonus ship-types didn't give you the right impression.
= = =
Back to this experiment. The current in-game trends of the various race seems to be (to me)...
Humans - Has a larger number of combat ships, from the base game. Of all sizes, but with many swarmer/light/medium/composite hulls. Also tend to have more specialised general combat ships with higher bonuses.
the theme of the base game humans are hull-bonuses and immunities Neinzul - all very fast, plentiful/cheap, disposable, with many hull types. Each of them has a gimmick, although in the commando's case, scouting information is a little bland. However, the Neinzuls have their own ship-triagle.
Spire - large number of cap 5 / 8 ships along with higher cap 40s for Grav-types and Leeches. Has Medium / Composite / Heavy / Ultra-Heavy. Until the Railcluster was added, they have higher base DPS and weak bonuses. No bombers - Armor Rotters and Mini-rams. Short-medium ranges.
Zenith - a broad range of chip-caps and sizes, but with noticeably more "rarer" hulls types. A large number of big guns or long-range guns. Has Medium / CC / 1 Composite / Polycrystal / Neutron / Artillery. Medium-long range.
the theme of Zeniths are rare-hulls and bombardments. = = =
NB: About ammo-types, I feel that quite a few ships will need to change their ammo type in order to maintain a semblance of the old bonuses. Keith tuned most of the older ship-types individually instead of having rationally motivated bonuses recently, i.e. Needlers / Plasma Seige. See attractor drones, infiltrators, both raiders and raptors, etc.
- Space-tanks is an illuststration in this headache since it's a bullet-type with bomber bonuses, except swapping out CommandGrade for Polycrystal.
- Effectively, several original bonus-types counter
2 of the 3 triangle ships, and is in-turn countered by its own counter.