Author Topic: Engineers not healing Mercenary ships when they're in range  (Read 5983 times)

Offline Wingflier

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Is this intentional? Having to manually do it is very tedious.

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Offline Coppermantis

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Re: Engineers not healing Mercenary ships when they're in range
« Reply #1 on: May 15, 2012, 02:26:36 am »
Go into the CTRLS menu in the bottom left. Change the "Engineers do not assist large projects" to 0. This value sets how expensive ships need to be for engineers to not autorepair, thus tanking your economy.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline rwst9

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Re: Engineers not healing Mercenary ships when they're in range
« Reply #2 on: May 15, 2012, 04:39:24 am »
Go into the CTRLS menu in the bottom left. Change the "Engineers do not assist large projects" to 0. This value sets how expensive ships need to be for engineers to not autorepair, thus tanking your economy.
Hmm I thought this had to be set sufficiently high, ie, 1,000. Which works in my case.

Followup question: how to heal the arty golem? I tried 50,000 as that number but even that didn't work.
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Offline Tridus

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Re: Engineers not healing Mercenary ships when they're in range
« Reply #3 on: May 15, 2012, 05:32:44 am »
Either select the engineers and just right click on the golem to do it manually, or set the limit to 0 (unlimited). With it on 0 and the engineers either nearby or on free roaming defender, they should do it.

Offline Diazo

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Re: Engineers not healing Mercenary ships when they're in range
« Reply #4 on: May 15, 2012, 09:56:30 am »
Just for the record, when I looked at this I found the repair threshold value at 400 and I don't ever remember changing it so I think 400 is the default.

However, 400 is pretty low really, even a Fortress I would not get auto assisted at 400.

Maybe the default threshold should be bumped up a bit? In my opinion only Golems and stuff bought off the Zenith Trader should not get auto-assisted by default.

D.

Offline zoutzakje

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Re: Engineers not healing Mercenary ships when they're in range
« Reply #5 on: May 15, 2012, 10:48:46 am »
some golems and ZT stuff already get repaired at 400 actually. It's a bit annoying that there is no specific golem repair on/off setting, but it's not to much trouble.

Offline rwst9

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Re: Engineers not healing Mercenary ships when they're in range
« Reply #6 on: May 18, 2012, 11:43:19 am »
Either select the engineers and just right click on the golem to do it manually, or set the limit to 0 (unlimited). With it on 0 and the engineers either nearby or on free roaming defender, they should do it.
I have Spirecraft Implosion Artillery MkI and MkII where all this does NOT work. Bug?
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Offline Martyn van Buren

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Re: Engineers not healing Mercenary ships when they're in range
« Reply #7 on: May 18, 2012, 11:45:36 am »
What version of the spirecraft lobby option are you playing with? On medium, spirecraft cannot be repaired at all; that's their tradeoff for the extra power they give you. They can be repaired on hard but then you get exo-waves to make the game harder. Easy gives you spirecraft with no tradeoff.
« Last Edit: May 18, 2012, 11:48:58 am by Martyn van Buren »

Offline rwst9

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Re: Engineers not healing Mercenary ships when they're in range
« Reply #8 on: May 18, 2012, 12:05:06 pm »
What version of the spirecraft lobby option are you playing with? On medium, spirecraft cannot be repaired at all; that's their tradeoff for the extra power they give you. They can be repaired on hard but then you get exo-waves to make the game harder. Easy gives you spirecraft with no tradeoff.
That explains it nicely. Many thanks.
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Offline keith.lamothe

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Re: Engineers not healing Mercenary ships when they're in range
« Reply #9 on: May 18, 2012, 12:19:06 pm »
There are so many reasons an engineer might not repair that maybe it needs to show a psychologist's report or something like that.

"This engineer cannot get motivated because it lacks a support structure." (supply)

"This engineer is working very slowly because it feels underpaid." (lack of m+c)

"This engineer remembers the Great Depression and can't bear to not save the m+c" (threshold control)

"This engineer doesn't want to risk getting close to the patient so soon after the trauma" (target recently damaged)

"There's nothing stopping it, but... but... the angst of an engineer with no control node" (video courtesy deMangler)
« Last Edit: May 18, 2012, 12:21:50 pm by keith.lamothe »
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Offline deMangler

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Re: Engineers not healing Mercenary ships when they're in range
« Reply #10 on: July 13, 2012, 06:52:10 am »
There are so many reasons an engineer might not repair that maybe it needs to show a psychologist's report or something like that.

"This engineer cannot get motivated because it lacks a support structure." (supply)

"This engineer is working very slowly because it feels underpaid." (lack of m+c)

"This engineer remembers the Great Depression and can't bear to not save the m+c" (threshold control)

"This engineer doesn't want to risk getting close to the patient so soon after the trauma" (target recently damaged)

"There's nothing stopping it, but... but... the angst of an engineer with no control node" (video courtesy deMangler)
LOL.  :)
I forgot about that whole thing!
Thanks for reminding me. I haven't played AI War for a few months, will give it some play-time I think before I forget how uniquely good it is.
:)
dM

Offline TechSY730

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Re: Engineers not healing Mercenary ships when they're in range
« Reply #11 on: July 13, 2012, 10:37:04 am »
I do think that the default auto-assist cutoff could be raised some, in addition to a "whitelist" of things to be repaired (aka, things that are ALWAYS auto-repaired, regaurdless of the auto-assist cutoff), and add hyper-critical structures like the Home Command Station and the Home Cores to that list.

Actually, both of those should go on Mantis somewhere, if they aren't already.


I also think that in general when a unit cannot do an action you are trying to tell it to do, the reason why it can't could be communicated far better than it is now. (Think AVWW, where it just spits a brief message about why you cannot do whatever it is you are trying to do into the message log, even something simple like that would be an incredible boost to UI clarity)