Author Topic: Golem Plot Suggestion: Tie Exo Wave Size to Number of Activated Golems  (Read 4303 times)

Offline TechSY730

  • Core Member Mark V
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Re: Golem Plot Suggestion: Tie Exo Wave Size to Number of Activated Golems
« Reply #15 on: October 04, 2012, 10:59:21 am »
There was a suggestion for "extreme" Golems, spirecraft, and botnet, which would basically be the penalties of medium + the exo waves of hard. Sort of a "worst of both worlds" for those players who like to torture themselves. ;)

That MIGHT be a way to actually LOSE AI 1/1...

That was my suggestion actually, at least on Mantis. I don't think you could lose 1/1 even with that unless you specifically tried. If you didn't get any golems at all the 1/1 AI could be beaten off with your fleet alone.

Found the post:
6446: Extreme Golems/Spirecraft
Vote up if you like. ;)