I don't think the majority of the arguments were "stay with the current model," Commander X.
I think they were mostly "don't go finite." I think you saw a fair bit of support (several of us) suggesting various "reductions in resource collection efficiency" models that still left them infinite, just less productive over time.
I think the general feeling is that having resource challenges make for interesting strategic decisions. After all, if you can't buy everything you want, you have to make choices that are strategic in nature.
The idea is to make it sort of that way for building things. If you can easily cap build everything and constantly replenish losses, that's not strategic anymore.
Cheers!
Yes, I hear that -- but I also have to balance complexity for new players, too. If the efficiency of harvesters is going down over time, players may not notice this and may be quite confused over it. Perhaps I am being overly sensitive to that, but my thought was that there must be a simpler way to affect basically the same result.
There are two issues in play here: balancing the economy, and making it so that players must expand. The two are related issues in many respects, but they are not the same issue. I tried to solve them as one and the same issue, people cried foul (with some good points) and suggested even more complex solutions. TA was known for having a very challenging economic model, and that's not something I necessarily want to be known for.
My feeling after reading all of this was that I would be better off just getting the balance of the current economy better, and then figuring out some other gameplay mechanic that would let help to encourage expansion. Something that is simpler and easier to understand, basically. What specifically that is I have not discovered just yet, but that's the direction in which I am currently directing my brainpower, anyway.
And I'm very much opposed to implementing any system for the economy that is going to require tweaks and settings that will divide the playerbase, which from what I had read above the efficiency reductions over time would require. Something as fundamental as the economy should be comfortable for everyone -- a major advantage of the current economy, aside from the fact that it is currently a bit unbalanced.
So that's what sent me back to the drawing board for another approach to the planet limiting. I didn't explain my thinking before, which I should have, but man you should have seen my inbox this evening. It's getting so that I have to be briefer on some topics just so that I can get to everything, but in retrospect this was one of the ones I should have elaborated on more.