Alright, this is a request for comments before I post a Mantis on this issue.
I would like to see the Energy Collector get a health buff or the same immunity to a plasma siege splash damage that the AIP increasing structures got.
This comes out of my attempts at a game last night where I had a hostile wormhole within a plasma siege's range of my home command station.
It was on Diff 10 so the AI was sending Mark II plasma siege at me and it only takes them 3 shots to kill the energy collector with splash damage at which point I energy blackout and promptly lose.
I then save scummed and even with total micromanagement I was only able to keep my energy collector alive half the time, this was pretty early in the game and I could not alpha the plasma siege right when it came through, and I did not have a prayer when the wave rolled up 2 plasma siege.
Still, even at Mark I it only takes 6 shots for the splash to kill an energy collector.
So, thoughts? I actually like the idea of the AI being able to kill your energy like this, it gives the AI another way to crack your defensive line. The problem is that early game this can't be countered (or did I miss something?). Because the wormhole was in range of my command station I simply could not keep it alive.
I was playing on Diff 10 and all that, which is why I want to see what others think before I mantis this, but this was an impossible game from my perspective simply because the wormhole was in the wrong position.
The same applies to the matter converter, it has the same health.
D.