Ehm, I asked you if its worth it to use nukes (that was a question, not a statement!), i didn't imply anything at all! You seem to focus on something i do not even debate Missiles have their place ^^ But should that place be blockade breaking? (Thats a question!)
From your previous posts:
Ok, if this were a topic about missiles i'd even ask, what are missiles even good for? Who uses them? And what for, with what tactic?
Question, which I answered.
I, personally, have never build anything but lightning missiles (to clean wormhole exits) - i do not use other missiles, and especially not timed effect missiles (the effect these do is paid with more blockaded wormholes and more enemies!) and with that i mean EMP and Tachyon (a scout ship finds cloaked stuff, and emp.. well most of the stuff you really want to get out of the picture is EMP immune ;p)
Statement. This I explained, in detail because I agree with it.
Nukes are a waste - nothing is worth +50 progression , once you get through the wormhole you can ALWAYS maintain a beachhead, and clean the sector without 50 progression cost (actually more). Which i would consider worth the losses of ships, progression is the enemy, not resources.
Statement. This I refuted, therefore it's obviously open to debate since you are saying something that's different to me, right? Also if nukes are waste, how can they "have their place"?
I am also challenged by blockaded wormholes, but like Haagenti i came to the quick conclusion that only lightning missiles are worth to be used (Against lightning turrets). And because i am challenged (its not like blockaded wormholes only happen at dif 10 ,p) and because Missiles are supposed to be a last-resort weapon (unlike blockaded wormholes which are aplenty) i suggested wormhole bombardment ships.
There are no questions in here relating to blockaded wormholes, only statements. None of these statements I particularly agree or disagree with, so I didn't make any comment about them.
As to your *current* question, "should they be blockade breaking?" I believe yes they should. Since the whole point of things like "nukes" is so you can get past a particularly tough wormhole.
As for lightning missiles, their original intent was to damage starships, which they currently seem pretty much useless for since starships now have massive amounts of health, and doing 5% damage on a ship for +2AI (plus the resource cost and time of building it) seems to be a bad investment on my part. So currently their main uses for me is to clear up entrance wormholes, and take out particularly annoying command points, such as those under forcefields.
If we eliminate this use for them, then they really don't have much of a niche at all, so I'm more inclined to fix their anti-starship problem before trying to fix this one.
But i get it, you seem to think my opinion is worthless, just because i only play at most at dif 7 (and i disable progression gain by time because thats an anti-turtle counter, nothing more, i like to turtle though ^^
This is what i wrote above, which you skipped entirely. -
No. I'm not complaining that you play at AI7, I'm complaining that according to your statement that "once you get through the wormhole you can ALWAYS maintain a beachhead, and clean the sector without 50 progression cost" means you're playing against an AI difficulty level that *isn't* challenging you enough, thus you've never had to use the "weapons of last resort" such as the Nukes.
If you're having fun at that difficulty, then good for you. But that does not mean that nukes are "a waste" because you're never in a situation that needs them. This is what I've been saying.
Blockades should be no-progression cost to clear, because blockades are something that only INCREASES the more progression you have. Hence, Nukes or Going around (at these progression costs), are 2 strategies that i would not consider viable. In that case you describe i would surrender honestly. Because Homeworld 2 is 9 jumps away in 1.301 and you can neither afford 70 or 110 progression, which would push you into Tech 3 before reaching Homeworld 2, and you will agree that that is very bad.
Every game I've won so far at either AI7, AI8 or AI10 has been with an AI progress level high enough that I was getting MkIII enemy ships either after destroying the first CoreV planet or more often then not a few planets before the first CoreV planet. In fact most games I tend to be getting close to 1000 AI progress by game-end.
Honestly I find this obsession with keeping the AI progress level as low as humanly possible to be quite perplexing. If you're (generic "you're", not eRe4s3r's "you're") playing using Haagenti's methods and keeping the AI progress inhumanly low, then there's a benefit, but once you're in the middle there's no real reason to be too paranoid about increasing the progress level.
If you're taking twice as long as a consequence of keeping your AI level a hundred points below your current level, the AI is going to hit you with twice as many waves, and twice as many reinforcements of nearby AI planets are occurring. So you're trading off something you can see for something you can't see, which seems to be a less optimal path to me.