Dreadnaughts; These seem to be out of line. Multiple attacks are great, except for that they split their fire. This is not so great. However, there are a large number on the field - 5 being the ship cap for all sizes. Not only do I think this is a bit much, but I also feel that they are strong vs starships. 5 mk1 dreads will kill most any starship in 2 volleys. Sure, great anti-starship capabilities.. awesome range. Sounds great. until you add in the engine damage and multiple shots. I feel this part is out of line. Their ability should lie somewhere in the 'killing starships' category, which they do. However, the large number of dreads on the field means that they can suppress a good deal of other targets too.
Instead: Make them into long range BEAM LAZORS PLATFORM.. ok really, just decrease the number of shots, increase their shots power, and make the shots come from farther apart (like their wingie bits, for instance), Also, decrease the number on the field to 3 per mk level. Given like 2 shots per dread, at about 3x the power of the old shots, you are losing a little bit of damage, but I dont think thats so bad given the sheer number you ca have on the field. Also, make their bullets travel a wee bit faster? They are incredibly slow - a dread can shoot off some 6-8 volleys before they hit the target..
Above was reposted directly from the raiding 4 systems away topic..
Most of that I still agree with, however its been mentioned that having 15 dreads on the field is apparently the way to go...
The dread seems to suffer from:
1) losing damage to multiple targets
2) having way too many energy bombs on the field travelling...
3) all the energy bombs look lame when stacked together.
Basic points then:
1) less shots, more damage per shot
2) more bullet speed
3) Make them use awesome railgun ammo. Really! it can have a cool spiral-y bullet effect and go at ludicrous speeds... *shrug* Did i mention they need to go faster?