Sure thing! And Keith, sounds like that makes sense the way it is at present, then -- you're absolutely right on the starship thing, I overlooked that. I guess for anything other than starships or hardened targets (force fields, etc), it should go for engine damage, but otherwise it should go for the full kill, if we have to make future changes.
Of course, Flying_Bread , something new that you might also find is that if you're looking for engine-stopping power, there's nothing better than the Riot Starship for that, while Dreads are a bit more specialized as anti-starships. In some senses it might even be a good idea to remove the engine damage entirely from Dreads, and pump up it's ability to kill things like armor ships, tanks, etc, so that it's a bit more specialized (since it's now far second place for engine damage, anyway).