Author Topic: Double Broken Golem Exo waves?  (Read 1341 times)

Offline chemical_art

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Double Broken Golem Exo waves?
« on: May 12, 2013, 09:20:35 am »
I was wondering why the AI was hitting me so hard with exo waves, then when I examined more closely the AI was sending two exo waves at once.

Both say "incoming exo - broken golems" and both launch at once.


Their wave strength right now reminded me of at least me having one, if not two fs cities...and this is just the first broken golem wave. Albeit it is 9/9, but even through cheating I'm unable to stop the wave completely before it wrecks my empire.

I have fallen spire on, but unpurused, and botnet golem, at half strength (2/10 instead of 4/10 for the broken golem)
« Last Edit: May 12, 2013, 09:31:55 am by chemical_art »
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Offline chemical_art

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Re: Double Broken Golem Exo waves?
« Reply #1 on: May 12, 2013, 10:13:21 am »
Reading through your notes, it isn't clear if when you scaled guardians power upward while their mark downward if you adjusted exo costs accordingly, or if guardians are now effectively cheaper making them hit much harder.
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Offline keith.lamothe

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Re: Double Broken Golem Exo waves?
« Reply #2 on: May 12, 2013, 11:10:01 am »
Do you have the Botnet on too?  They both list as Broken Golems exos.

And I did scale the guardian exo costs when I made the change, to make them more expensive.
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Offline chemical_art

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Re: Double Broken Golem Exo waves?
« Reply #3 on: May 12, 2013, 11:25:24 am »
I would have thought that the two waves would hit at different times since they have two different difficulty levels. the hard gone is standard 4/10. The box what is 2 out of 10. But they are supposed to hit the same time?
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Offline keith.lamothe

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Re: Double Broken Golem Exo waves?
« Reply #4 on: May 12, 2013, 11:46:41 am »
Yes, their intensity affects the size of the exos, not the timing.

Two staggered exos would be much less threatening, and you would be under no similar restriction about using both superweapons together ;)
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Offline chemical_art

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Re: Double Broken Golem Exo waves?
« Reply #5 on: May 12, 2013, 11:52:16 am »
Got ya. they are really really nasty on 9. And no small part because a CPA its dead 2. both XO is and CPA head around four hour mark
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Offline tmm

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Re: Double Broken Golem Exo waves?
« Reply #6 on: May 12, 2013, 06:44:04 pm »
Speaking of exo shenanigans, are they supposed to be able to use the Warp Jumper AI's deep strike ability?  Having the first exo spawn in my home system, behind all the wormhole defenses, in firing range of my home command station seems slightly... um... harsh.

Offline keith.lamothe

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Re: Double Broken Golem Exo waves?
« Reply #7 on: May 12, 2013, 06:45:15 pm »
The Warp Jumper is a vicious, vicious thing.
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Offline Kahuna

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Re: Double Broken Golem Exo waves?
« Reply #8 on: May 13, 2013, 08:50:21 am »
Speaking of exo shenanigans, are they supposed to be able to use the Warp Jumper AI's deep strike ability?  Having the first exo spawn in my home system, behind all the wormhole defenses, in firing range of my home command station seems slightly... um... harsh.
Well it's "Hard" AI after all.. but I think that might even make it Red AI.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
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