Author Topic: Does deselecting Core Shield Generators effect a certain late game AI defense?  (Read 804 times)

Offline chemical_art

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I'm referring to AI motherships due to they having a shield gen of their own? Would hate to start a game where I couldn't shoot at one.
« Last Edit: May 22, 2011, 08:46:42 am by chemical_art »
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Offline keith.lamothe

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Motherships can only spawn as part of an event-attack (either the FS chase groups, FS/Golem/Spirecraft exo-galactic strikeforce, or a FS AI-homeworld-defense spawn), and generally their point cost is so high that only the FS AI-homeworld-defense spawns have a chance of having a budget high enough and concentrated enough and lead-ship-heavy enough to afford one.

But if they do spawn, they will always have the core-shield-network-node effect.  If you're in the final part of FS that automatically destroys the core-shield-network then the mothership will be insta-killed in less than 2 seconds (generally).  I'm planning to put in a non core-shield variant for that case.

Anyway, I'm not sure what you mean by not being able to shoot at one.  If you mean the no-autotargeting rule and  thecan't-shoot-due-to-no-human-command-station rule, those rules don't apply to the mothership.
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Offline chemical_art

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The "not shooting at" bit was meant that I would not want to unintentionally remove them if they were disabled when core shield generators are also disabled via the starting game menu. Since it sounds like they come regardless of this setting, it was a false worry.

Edit: I'm looking forward to that non-core shield variant mothership!  :)
« Last Edit: May 22, 2011, 10:19:05 am by chemical_art »
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