Oh right, misused my table, used data of 9.8 instead of 9.0
37 9/9 AIP translates into roughly 14 10/10 AIP. Quite doable, yeah. That's actually an interesting thing. Since pretty much everything increases with simple multiplication, you could set up some simple AIP conversion ratios between different AI difficulties.
For example, 1 10/10 AIP equals 2.6 9/9 AIP, 3.75 8/8 AIP, 6.8 7/7 AIP.
So 300 7/7 AIP equals 44 10/10 AIP... feels about right,though the 10/10 is actually harder... i didn't acocunt for the exponential growth, instead using a plain +20% multiplier for 8+ difficulties.
So, playing 10/10 is kinda like playing 8/8 with ~4x AIP. This is logical when you consider things that increase AIP. But when you decrease...
DCs and other reducers also would be 4 times more effective at decreasing wave sizes/reinforcements. This is mitigated partially by the nerf DCs get on higher difficulties, but not nearly enough.
As i have said, 1 10/10 AIP = ~7 7/7 AIP, and yet, 2 10/10 DCs = 1 7/7 DC. At higher difficulties, DCs end up absolutely vital, since the 10 AIP you get reduces the waves by 200 ships.