b) You pay a ton of knowledge getting either harvester upgrades or econ station upgrades, so you can get more income from fewer planets.
c) You just wait a long time for your lower income, watching netflix or whatever, so you can get more income (overall) from fewer planets.
d) You complain in the forums that the game isn't giving you enough m+c Not so much anymore, but mainly because we made the harvester upgrades so incredible.
The solution right here is simple Keith.
Don't overcomplicated things.
I've already mentioned this in the other threads, but the current value of the Harvester upgrades are INSANE. Yes, I realize we need to strike a balance between giving the player enough resources so they don't AFK on Netflix, and not FLOODING them with it, but right now...we're on the flood side of the spectrum...like Noah's Flood.
Fixing the game's Economy issues (nerfing Harvester upgrades, buffing Econ Stations) would do more than just fix AIP problems. It would also fix many of the current "bonus ship" problems we have. Like I said in the other thread, nothing in the game is forcing me to be efficient with my units. The human economy is so overpowered now that nothing is preventing me from just taking the best ships in a fleetball and right-clicking around the galaxy for the entire game...except for Eyes, which means that the most powerful ships with the lowest cap are the best right now.
So in other words, I see 6 pages of really complex suggestions, and in the end I think the problem is extremely simple. The player economy is just too strong. The benefit of MK2 Harvesters is too powerful NOT to upgrade them.
I'm not saying we should go back to the old Netflix days, but believe me, in their current state you would have to nerf them into oblivion for that to happen. In addition, if you make the player more reliant on Econ Stations (by nerfing Harvesters), it makes the game much more interesting than it is now. The Logistical and Military Orbitals are infinitely better when it comes to protecting a planet than the Econ Stations are, so unless the player is put into a position where he NEEDS Econ Stations, why in God's name would he ever use them?
In my current game, which is difficulty 9/9, I have 2 planets in total. I have unlocked MKII Harvesters and the MKII Military Orbital. Even though I've spent the rest of my research on upgraded ships, and built everything I possibly can, I'm already at max resources, and it's less than an hour into the game. 4 hops away is a Botnet Golem...Once I get to that planet (my force is so big now that nothing can stop me), and capture it, it's basically game over for the AI. Because my economy is so strong, with so few planets, and for so little knowledge, victories like this are easily possible for the player.
Once you fix the game's Economy problems, you make the game's default AIP go up by 1 every 15 minutes like someone said. This should be the default standard of the game. So people don't HAVE to use Econ Stations or upgrade their Harvesters (once they are actually balanced for what they give you), but sitting on Netflix to wait for your resources will also cause you some REAL pain. Remember that seeking out Resource Nodes or unlocking Zenith Reprocessors are also plausible solutions to this problem, so people can also be taking advantage of those as well.
People can of course lower the default AIP gain manually, but then they can't complain about the game allowing them to AFK on Netflix, because they are playing it in a way it wasn't intended.
edit: I don't see why we're trying to change the Strategic Reserve. What does that have to do with this? Even if we did change it to always act as though it were at 200 AIP, that doesn't fix the problem that for the vast majority of the game (for the first 8 hours basically), the game isn't forcing you to make strategical decisions (unless you consider taking all the proper CSG planets and blobbing your army around strategic).
It's like the kind of RPGs which give you entire levels of crap monsters which you can beat with your eyes closed, then a boss that WTFKILLS you instantly. It's bad design.
This is a problem that needs to be addressed with the current overpowered Economy, and with forcing the player to make decisions instead of just sitting on his planets doing nothing while making money. There is already a mechanic which forces the player to continue expanding and playing in the game, we're just not using it.