The game offers 5000 ways to increase the difficulty. If people are making it purposely easy to win, and that's fun for them, who cares?
That's a good point: if people want to play it the way it is now with no minimum-strategic-reserve rule and no AIP-floor-increase-on-attacking-AI-homeworld, then we can leave that option open. And it's possible those two rules won't even please enough folks to be worth including at all, anyway.
But if they do work, and the game does seem more fun that way, I'd like for folks to not
unintentionally get an AI that just sits there and takes it while they whittle down the homeworlds. I'm not sure how much it feels that way right now, but from the feedback and such it seems like it.
Anyway, my current thought with all this is:
1) Add a "Gullible AI" checkbox to the AI Mods section of the lobby, which defaults to on (for now).
2) Have strategic reserve always act as if AIP were at least 200, unless the AI is set to Gullible.
3) Have any damage done to a Core Guard Post trigger a +80 increase to the AIP floor, but this only happens once per AI player, and doesn't happen at all if the AI is set to Gullible.
4) Reduce the AIP-on-death of AI Home Command Stations to 15. No change based on the new toggle.
5) After a week or two, if people like playing with Gullible off, change it so that Gullible defaults to off, but CSGs also default to off, since non-Gullible would achieve largely the same but with less constraint.
And if someone has a better/more-appropriate name than "Gullible" for this, that's fine too
Or if it's just not a good idea at all, then let me know that too. There's no point in having it if no one wants it.