@LordSloth: I think Data Centers are just fine, honestly; making them harder to take out would not incentivize higher AIP games, it would either not be enough to change the fact that they
would be taken down, or it would be so much as to effectively remove DCs from the picture, which would lead to even fewer planets being taken
As another hinted, throwing harder sticks wont in itself prevent the core of low aip games.
Sure, and I think it's appropriate that if you're serious you keep that AIP as low as you can, what I've been toying with here is making it so you can't stay quite that far under the radar while still building up to a force capable of genuinely threatening the AI's homeworlds.
That is why the only idea i really like is the ai comm stations giving a massive increase to floor aip rathwr then normal aip. it specifically hurts only low aip.games
I think that does help, yes, but honestly isn't it irrelevant what the HCS on-death effects are now? It could be +10,000 AIP (which when you think about it wouldn't be inappropriate lore-wise) and it's not going to matter: the high-difficulty people are still double-killing these anyway.
So having the first one to die spawn some kind of boss that you have to kill before you can kill the other homeworld seems worth trying.